Unity.gitignore 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. # This .gitignore file should be placed at the root of your Unity project directory
  2. #
  3. # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
  4. #
  5. .utmp/
  6. /[Ll]ibrary/
  7. /[Tt]emp/
  8. /[Oo]bj/
  9. /[Bb]uild/
  10. /[Bb]uilds/
  11. /[Ll]ogs/
  12. /[Uu]ser[Ss]ettings/
  13. *.log
  14. # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
  15. *.blend1
  16. *.blend1.meta
  17. # MemoryCaptures can get excessive in size.
  18. # They also could contain extremely sensitive data
  19. /[Mm]emoryCaptures/
  20. # Recordings can get excessive in size
  21. /[Rr]ecordings/
  22. # Uncomment this line if you wish to ignore the asset store tools plugin
  23. # /[Aa]ssets/AssetStoreTools*
  24. # Autogenerated Jetbrains Rider plugin
  25. /[Aa]ssets/Plugins/Editor/JetBrains*
  26. # Jetbrains Rider personal-layer settings
  27. *.DotSettings.user
  28. # Visual Studio cache directory
  29. .vs/
  30. # Gradle cache directory
  31. .gradle/
  32. # Autogenerated VS/MD/Consulo solution and project files
  33. ExportedObj/
  34. .consulo/
  35. *.csproj
  36. *.unityproj
  37. *.sln
  38. *.suo
  39. *.tmp
  40. *.user
  41. *.userprefs
  42. *.pidb
  43. *.booproj
  44. *.svd
  45. *.pdb
  46. *.mdb
  47. *.opendb
  48. *.VC.db
  49. # Unity3D generated meta files
  50. *.pidb.meta
  51. *.pdb.meta
  52. *.mdb.meta
  53. # Unity3D generated file on crash reports
  54. sysinfo.txt
  55. # Mono auto generated files
  56. mono_crash.*
  57. # Builds
  58. *.apk
  59. *.aab
  60. *.unitypackage
  61. *.unitypackage.meta
  62. *.app
  63. # Crashlytics generated file
  64. crashlytics-build.properties
  65. # TestRunner generated files
  66. InitTestScene*.unity*
  67. # Addressables default ignores, before user customizations
  68. /ServerData
  69. /[Aa]ssets/StreamingAssets/aa*
  70. /[Aa]ssets/AddressableAssetsData/link.xml*
  71. /[Aa]ssets/Addressables_Temp*
  72. # By default, Addressables content builds will generate addressables_content_state.bin
  73. # files in platform-specific subfolders, for example:
  74. # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
  75. /[Aa]ssets/AddressableAssetsData/*/*.bin*
  76. # Visual Scripting auto-generated files
  77. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
  78. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
  79. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
  80. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
  81. # Auto-generated scenes by play mode tests
  82. /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*