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- # This .gitignore file should be placed at the root of your Unity project directory
- #
- # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
- #
- .utmp/
- /[Ll]ibrary/
- /[Tt]emp/
- /[Oo]bj/
- /[Bb]uild/
- /[Bb]uilds/
- /[Ll]ogs/
- /[Uu]ser[Ss]ettings/
- *.log
- # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
- *.blend1
- *.blend1.meta
- # MemoryCaptures can get excessive in size.
- # They also could contain extremely sensitive data
- /[Mm]emoryCaptures/
- # Recordings can get excessive in size
- /[Rr]ecordings/
- # Uncomment this line if you wish to ignore the asset store tools plugin
- # /[Aa]ssets/AssetStoreTools*
- # Autogenerated Jetbrains Rider plugin
- /[Aa]ssets/Plugins/Editor/JetBrains*
- # Jetbrains Rider personal-layer settings
- *.DotSettings.user
- # Visual Studio cache directory
- .vs/
- # Gradle cache directory
- .gradle/
- # Autogenerated VS/MD/Consulo solution and project files
- ExportedObj/
- .consulo/
- *.csproj
- *.unityproj
- *.sln
- *.suo
- *.tmp
- *.user
- *.userprefs
- *.pidb
- *.booproj
- *.svd
- *.pdb
- *.mdb
- *.opendb
- *.VC.db
- # Unity3D generated meta files
- *.pidb.meta
- *.pdb.meta
- *.mdb.meta
- # Unity3D generated file on crash reports
- sysinfo.txt
- # Mono auto generated files
- mono_crash.*
- # Builds
- *.apk
- *.aab
- *.unitypackage
- *.unitypackage.meta
- *.app
- # Crashlytics generated file
- crashlytics-build.properties
- # TestRunner generated files
- InitTestScene*.unity*
- # Addressables default ignores, before user customizations
- /ServerData
- /[Aa]ssets/StreamingAssets/aa*
- /[Aa]ssets/AddressableAssetsData/link.xml*
- /[Aa]ssets/Addressables_Temp*
- # By default, Addressables content builds will generate addressables_content_state.bin
- # files in platform-specific subfolders, for example:
- # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
- /[Aa]ssets/AddressableAssetsData/*/*.bin*
- # Visual Scripting auto-generated files
- /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
- /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
- /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
- /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
- # Auto-generated scenes by play mode tests
- /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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