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- using TMPro;
- using UnityEditor.UI;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using UnityEngine.UIElements;
- using Button = UnityEngine.UI.Button;
- public class Menu : MonoBehaviour
- {
- public TMP_InputField seedInput;
- public TMP_Text saveInfos;
- public Button loadGameButton;
- public Canvas mainCanvas;
- public Canvas newGame;
- public Canvas loadGame;
- private SaveManager sm;
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- sm = GetComponent<SaveManager>();
- newGame.enabled = false;
- loadGame.enabled = false;
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- public void NewGame()
- {
- GameData gameData = new();
- if(!int.TryParse(seedInput.text, out int number))
- {
- System.Random rnd = new();
- gameData.seed = rnd.Next();
- }
- else
- {
- gameData.seed = number;
- }
- sm.SaveGame(gameData);
- SceneManager.LoadScene("Game");
- }
- public void LoadGame()
- {
- GameData gameData = sm.LoadGame();
- if (gameData != null)
- {
- SceneManager.LoadScene("Game");
- }
- else
- {
- Debug.Log("No saves!");
- }
- }
- public void MainMenu()
- {
- mainCanvas.enabled = true;
- newGame.enabled = false;
- loadGame.enabled = false;
- }
- public void NewGameSubMenu()
- {
- mainCanvas.enabled = false;
- newGame.enabled = true;
- loadGame.enabled = false;
- }
- public void LoadGameSubMenu()
- {
- mainCanvas.enabled = false;
- newGame.enabled = false;
- loadGame.enabled = true;
- GameData gameData = sm.LoadGame();
- if (gameData != null)
- {
- saveInfos.text = "Current time : " + gameData.hours.ToString("D2") + "h" + gameData.minutes.ToString("D2") +
- "\nScore : " + gameData.playerScore.ToString("D2") +
- "\nSeed : " + gameData.seed;
- }
- else
- {
- saveInfos.text = "No saves found!";
- loadGameButton.interactable = false;
- }
- }
- }
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