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Menu.cs 2.2 KB

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  1. using TMPro;
  2. using UnityEditor.UI;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. using UnityEngine.UIElements;
  7. using Button = UnityEngine.UI.Button;
  8. public class Menu : MonoBehaviour
  9. {
  10. public TMP_InputField seedInput;
  11. public TMP_Text saveInfos;
  12. public Button loadGameButton;
  13. public Canvas mainCanvas;
  14. public Canvas newGame;
  15. public Canvas loadGame;
  16. private SaveManager sm;
  17. // Start is called once before the first execution of Update after the MonoBehaviour is created
  18. void Start()
  19. {
  20. sm = GetComponent<SaveManager>();
  21. newGame.enabled = false;
  22. loadGame.enabled = false;
  23. }
  24. // Update is called once per frame
  25. void Update()
  26. {
  27. }
  28. public void NewGame()
  29. {
  30. GameData gameData = new();
  31. if(!int.TryParse(seedInput.text, out int number))
  32. {
  33. System.Random rnd = new();
  34. gameData.seed = rnd.Next();
  35. }
  36. else
  37. {
  38. gameData.seed = number;
  39. }
  40. sm.SaveGame(gameData);
  41. SceneManager.LoadScene("Game");
  42. }
  43. public void LoadGame()
  44. {
  45. GameData gameData = sm.LoadGame();
  46. if (gameData != null)
  47. {
  48. SceneManager.LoadScene("Game");
  49. }
  50. else
  51. {
  52. Debug.Log("No saves!");
  53. }
  54. }
  55. public void MainMenu()
  56. {
  57. mainCanvas.enabled = true;
  58. newGame.enabled = false;
  59. loadGame.enabled = false;
  60. }
  61. public void NewGameSubMenu()
  62. {
  63. mainCanvas.enabled = false;
  64. newGame.enabled = true;
  65. loadGame.enabled = false;
  66. }
  67. public void LoadGameSubMenu()
  68. {
  69. mainCanvas.enabled = false;
  70. newGame.enabled = false;
  71. loadGame.enabled = true;
  72. GameData gameData = sm.LoadGame();
  73. if (gameData != null)
  74. {
  75. saveInfos.text = "Current time : " + gameData.hours.ToString("D2") + "h" + gameData.minutes.ToString("D2") +
  76. "\nScore : " + gameData.playerScore.ToString("D2") +
  77. "\nSeed : " + gameData.seed;
  78. }
  79. else
  80. {
  81. saveInfos.text = "No saves found!";
  82. loadGameButton.interactable = false;
  83. }
  84. }
  85. }