DefaultEditor.ini 241 B

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  1. [UnrealEd.SimpleMap]
  2. SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap
  3. [EditoronlyBP]
  4. bAllowClassAndBlueprintPinMatching=true
  5. bReplaceBlueprintWithClass= true
  6. bDontLoadBlueprintOutsideEditor= true
  7. bBlueprintIsNotBlueprintType= true