.gitignore 1.0 KB

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  1. # ---> UnrealEngine
  2. # Visual Studio 2015 user specific files
  3. .vs/
  4. **/Binaries/
  5. **/DerivedDataCache/
  6. **/Intermediate/
  7. **/Saved/
  8. .vs/
  9. .vscode/
  10. # Compiled Object files
  11. *.slo
  12. *.lo
  13. *.o
  14. *.obj
  15. # Precompiled Headers
  16. *.gch
  17. *.pch
  18. # Compiled Dynamic libraries
  19. *.so
  20. *.dylib
  21. *.dll
  22. # Fortran module files
  23. *.mod
  24. # Compiled Static libraries
  25. *.lai
  26. *.la
  27. *.a
  28. *.lib
  29. # Executables
  30. *.exe
  31. *.out
  32. *.app
  33. *.ipa
  34. # These project files can be generated by the engine
  35. *.xcodeproj
  36. *.xcworkspace
  37. *.sln
  38. *.suo
  39. *.opensdf
  40. *.sdf
  41. *.VC.db
  42. *.VC.opendb
  43. # Precompiled Assets
  44. SourceArt/**/*.png
  45. SourceArt/**/*.tga
  46. # Binary Files
  47. Binaries/*
  48. Plugins/*/Binaries/*
  49. # Builds
  50. Build/*
  51. # Whitelist PakBlacklist-<BuildConfiguration>.txt files
  52. !Build/*/
  53. Build/*/**
  54. !Build/*/PakBlacklist*.txt
  55. # Don't ignore icon files in Build
  56. !Build/**/*.ico
  57. # Built data for maps
  58. *_BuiltData.uasset
  59. # Configuration files generated by the Editor
  60. Saved/*
  61. # Compiled source files for the engine to use
  62. Intermediate/*
  63. Plugins/*/Intermediate/*
  64. # Cache files for the editor to use
  65. DerivedDataCache/*