.gitignore 2.6 KB

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  1. /[Ll]ibrary/
  2. /[Tt]emp/
  3. /[Oo]bj/
  4. /[Bb]uild/
  5. /[Bb]uilds/
  6. # Exclude 3rd party libraries installed from the assets store
  7. [Aa]ssets/Asset Store Resources/
  8. # Some asset tools can't be moved so need to explicitly
  9. /Assets/TextMesh Pro*
  10. # Exclude rider idea data
  11. .idea
  12. # Autogenerated VS/MD/Consulo solution and project files
  13. ExportedObj/
  14. .consulo/
  15. *.csproj
  16. *.unityproj
  17. *.sln
  18. *.suo
  19. *.tmp
  20. *.user
  21. *.userprefs
  22. *.pidb
  23. *.booproj
  24. *.svd
  25. *.pdb
  26. # Unity3D generated meta files
  27. *.pidb.meta
  28. # Unity3D Generated File On Crash Reports
  29. sysinfo.txt
  30. # Builds
  31. *.apk
  32. *.unitypackage
  33. *.unitypackage.meta
  34. # This .gitignore file should be placed at the root of your Unity project directory
  35. #
  36. # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
  37. #
  38. /[Ll]ibrary/
  39. /[Tt]emp/
  40. /[Oo]bj/
  41. /[Bb]uild/
  42. /[Bb]uilds/
  43. /[Ll]ogs/
  44. /[Uu]ser[Ss]ettings/
  45. # MemoryCaptures can get excessive in size.
  46. # They also could contain extremely sensitive data
  47. /[Mm]emoryCaptures/
  48. # Recordings can get excessive in size
  49. /[Rr]ecordings/
  50. # Uncomment this line if you wish to ignore the asset store tools plugin
  51. # /[Aa]ssets/AssetStoreTools*
  52. # Autogenerated Jetbrains Rider plugin
  53. /[Aa]ssets/Plugins/Editor/JetBrains*
  54. # Visual Studio cache directory
  55. .vs/
  56. # Gradle cache directory
  57. .gradle/
  58. # Autogenerated VS/MD/Consulo solution and project files
  59. ExportedObj/
  60. .consulo/
  61. *.csproj
  62. *.unityproj
  63. *.sln
  64. *.suo
  65. *.tmp
  66. *.user
  67. *.userprefs
  68. *.pidb
  69. *.booproj
  70. *.svd
  71. *.pdb
  72. *.mdb
  73. *.opendb
  74. *.VC.db
  75. # Unity3D generated meta files
  76. *.pidb.meta
  77. *.pdb.meta
  78. *.mdb.meta
  79. # Unity3D generated file on crash reports
  80. sysinfo.txt
  81. # Builds
  82. *.apk
  83. *.aab
  84. *.unitypackage
  85. *.app
  86. # Crashlytics generated file
  87. crashlytics-build.properties
  88. # Packed Addressables
  89. /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
  90. # Temporary auto-generated Android Assets
  91. /[Aa]ssets/[Ss]treamingAssets/aa.meta
  92. /[Aa]ssets/[Ss]treamingAssets/aa/*
  93. *.ddargs.json
  94. *.afdesign~lock~
  95. ### FMOD Unity Integration ###
  96. # Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path.
  97. !/[Aa]ssets/Plugins/FMOD/**/*.dll
  98. # Don't ignore images and gizmos used by FMOD in the Unity Editor
  99. !/[Aa}ssets/Gizmos/FMOD/*
  100. !/[Aa}ssets/Editor Default Resources/FMOD/*
  101. # Ignore the Cache-file since it is updated locally either way
  102. /[Aa]ssets/**/FMODStudioCache.asset
  103. /[Aa]ssets/**/FMODStudioCache.asset.meta
  104. /[Aa]ssets/Plugins/FMOD/Cache.meta
  105. /[Aa]ssets/Plugins/FMOD/Cache/Editor.meta
  106. # Log-files
  107. fmod.log
  108. fmod_editor.log
  109. # FMOD 1.10.x (Legacy)
  110. /Assets/FMODAssets/*
  111. /Assets/FMODStudioCache.meta
  112. # FMOD Project
  113. /FMOD/SchizoBlind/.user/*
  114. /FMOD/SchizoBlind/.cache/*
  115. /FMOD/SchizoBlind/.unsaved/*