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- using UnityEngine;
- using System.Collections;
- public class MapGenerator : MonoBehaviour {
- public enum DrawMode {NoiseMap, ColourMap, Mesh};
- public DrawMode drawMode;
- const int mapChunkSize = 241;
- [Range(0,6)]
- public int levelOfDetail;
- public float noiseScale;
- public int octaves;
- [Range(0,1)]
- public float persistance;
- public float lacunarity;
- public int seed;
- public Vector2 offset;
- public float meshHeightMultiplier;
- public AnimationCurve meshHeightCurve;
- public bool autoUpdate;
- public TerrainType[] regions;
- public void GenerateMap() {
- float[,] noiseMap = Noise.GenerateNoiseMap (mapChunkSize, mapChunkSize, seed, noiseScale, octaves, persistance, lacunarity, offset);
- Color[] colourMap = new Color[mapChunkSize * mapChunkSize];
- for (int y = 0; y < mapChunkSize; y++) {
- for (int x = 0; x < mapChunkSize; x++) {
- float currentHeight = noiseMap [x, y];
- for (int i = 0; i < regions.Length; i++) {
- if (currentHeight <= regions [i].height) {
- colourMap [y * mapChunkSize + x] = regions [i].colour;
- break;
- }
- }
- }
- }
- MapDisplay display = FindObjectOfType<MapDisplay> ();
- if (drawMode == DrawMode.NoiseMap) {
- display.DrawTexture (TextureGenerator.TextureFromHeightMap (noiseMap));
- } else if (drawMode == DrawMode.ColourMap) {
- display.DrawTexture (TextureGenerator.TextureFromColourMap (colourMap, mapChunkSize, mapChunkSize));
- } else if (drawMode == DrawMode.Mesh) {
- display.DrawMesh (MeshGenerator.GenerateTerrainMesh (noiseMap, meshHeightMultiplier, meshHeightCurve, levelOfDetail), TextureGenerator.TextureFromColourMap (colourMap, mapChunkSize, mapChunkSize));
- }
- }
- void OnValidate() {
- if (lacunarity < 1) {
- lacunarity = 1;
- }
- if (octaves < 0) {
- octaves = 0;
- }
- }
- }
- [System.Serializable]
- public struct TerrainType {
- public string name;
- public float height;
- public Color colour;
- }
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