PauseMenu.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEngine.SceneManagement;
  3. public class PauseMenu : MonoBehaviour
  4. {
  5. public static bool GameIsPaused = false;
  6. public GameObject PauseMenuUI;
  7. public GameManager gameManager;
  8. void Update()
  9. {
  10. if (Input.GetKeyDown(KeyCode.Escape))
  11. {
  12. if (GameIsPaused)
  13. {
  14. Resume();
  15. }
  16. else
  17. {
  18. Pause();
  19. }
  20. }
  21. }
  22. public void MainMenu()
  23. {
  24. SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
  25. }
  26. public void QuitGame()
  27. {
  28. Debug.Log("Quit Game");
  29. Application.Quit();
  30. }
  31. public void Resume()
  32. {
  33. PauseMenuUI.SetActive(false);
  34. Time.timeScale = 1;
  35. GameIsPaused = false;
  36. }
  37. void Pause()
  38. {
  39. PauseMenuUI.SetActive(true);
  40. Time.timeScale = 0;
  41. GameIsPaused = true;
  42. }
  43. public void SaveGame()
  44. {
  45. Debug.Log("Save Game");
  46. SaveSystem.SaveGame(gameManager);
  47. }
  48. public void LoadGame()
  49. {
  50. Debug.Log("Load Game");
  51. GameData data = SaveSystem.LoadGame();
  52. }
  53. }