GameData.cs 318 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. [System.Serializable]
  5. public class GameData
  6. {
  7. public int score;
  8. public int difficulty;
  9. public GameData(GameManager gameManager)
  10. {
  11. score = gameManager.score;
  12. difficulty = gameManager.diff;
  13. }
  14. }