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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- public class PauseMenu : MonoBehaviour
- {
- public static bool GameIsPaused = false;
- public GameObject PauseMenuUI;
- public GameManager gameManager;
- public GameObject ResumeButton;
- private bool isLoading = true;
-
-
- void Update()
- {
- if(isLoading == false)
- {
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- if (GameIsPaused)
- {
- Resume();
- }
- else
- {
- Pause();
- }
- }
-
- }
- }
- public void MainMenu()
- {
- SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
- }
-
- public void QuitGame()
- {
- Debug.Log("Quit Game");
- Application.Quit();
- }
- public void Resume()
- {
- PauseMenuUI.SetActive(false);
- Time.timeScale = 1;
- GameIsPaused = false;
- EventSystem.current.SetSelectedGameObject(null);
- Cursor.lockState = CursorLockMode.Locked;
- Cursor.visible = false;
- }
- void Pause()
- {
- PauseMenuUI.SetActive(true);
- Time.timeScale = 0;
- GameIsPaused = true;
- EventSystem.current.SetSelectedGameObject(null);
- EventSystem.current.SetSelectedGameObject(ResumeButton);
- Cursor.lockState = CursorLockMode.None;
- Cursor.visible = true;
- }
-
- public void SaveGame()
- {
- Debug.Log("Save Game");
- SaveSystem.SaveGame(gameManager);
- }
- public void LoadGame()
- {
- Debug.Log("Load Game");
- GameData data = SaveSystem.LoadGame();
- }
- public void SetIsLoading(bool isLoading)
- {
- this.isLoading = isLoading;
- }
- }
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