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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- [System.Serializable]
- public class GameData
- {
- public float playerPosX;
- public float playerPosY;
- public float playerPosZ;
-
- public float playerRotX;
- public float playerRotY;
- public float playerRotZ;
-
- public int orbsCollected;
- public float seed;
-
- public List<GameObject> orbs;
- public List<GameObject> enviroments;
-
- public bool isGameActive;
- public float timeRemaining = 120;
- public float Volume;
-
- public GameData(GameManager gameManager)
- {
- playerPosX = gameManager.playerPosX;
- playerPosY = gameManager.playerPosY;
- playerPosZ = gameManager.playerPosZ;
- playerRotX = gameManager.playerRotX;
- playerRotY = gameManager.playerRotY;
- playerRotZ = gameManager.playerRotZ;
- orbsCollected = gameManager.orbsCollected;
- seed = gameManager.seed;
- isGameActive = gameManager.isGameActive;
- timeRemaining = gameManager.timeRemaining;
- Volume = gameManager.Volume;
- orbs = gameManager.orbs;
- enviroments = gameManager.enviroments;
- }
-
- }
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