PickUp.cs 551 B

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  1. using System;
  2. using UnityEngine;
  3. public class PickUp : MonoBehaviour
  4. {
  5. private GameManager gameManager;
  6. private void Start()
  7. {
  8. gameManager = GameObject.Find("Game Manager").GetComponent<GameManager>();
  9. }
  10. private void OnCollisionEnter(Collision other)
  11. {
  12. if (other.gameObject.CompareTag("Orb"))
  13. {
  14. gameManager.UpdateCollectedOrbs();
  15. Destroy(other.gameObject);
  16. }
  17. else
  18. {
  19. Debug.Log(other.gameObject.name);
  20. }
  21. }
  22. }