/[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ # Exclude 3rd party libraries installed from the assets store [Aa]ssets/Asset Store Resources/ # Some asset tools can't be moved so need to explicitly /Assets/TextMesh Pro* # Exclude rider idea data .idea # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb # Unity3D generated meta files *.pidb.meta # Unity3D Generated File On Crash Reports sysinfo.txt # Builds *.apk *.unitypackage *.unitypackage.meta # This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.aab *.unitypackage *.app # Crashlytics generated file crashlytics-build.properties # Packed Addressables /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* # Temporary auto-generated Android Assets /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/* *.ddargs.json *.afdesign~lock~ ### FMOD Unity Integration ### # Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path. !/[Aa]ssets/Plugins/FMOD/**/*.dll # Don't ignore images and gizmos used by FMOD in the Unity Editor !/[Aa}ssets/Gizmos/FMOD/* !/[Aa}ssets/Editor Default Resources/FMOD/* # Ignore the Cache-file since it is updated locally either way /[Aa]ssets/**/FMODStudioCache.asset /[Aa]ssets/**/FMODStudioCache.asset.meta /[Aa]ssets/Plugins/FMOD/Cache.meta /[Aa]ssets/Plugins/FMOD/Cache/Editor.meta # Log-files fmod.log fmod_editor.log # FMOD 1.10.x (Legacy) /Assets/FMODAssets/* /Assets/FMODStudioCache.meta # FMOD Project /FMOD/SchizoBlind/.user/* /FMOD/SchizoBlind/.cache/* /FMOD/SchizoBlind/.unsaved/*