using UnityEngine; using System.Collections; public class MapDisplay : MonoBehaviour { public Renderer textureRender; public MeshFilter meshFilter; public MeshRenderer meshRenderer; public void DrawTexture(Texture2D texture) { textureRender.sharedMaterial.mainTexture = texture; textureRender.transform.localScale = new Vector3 (texture.width, 1, texture.height); } public void DrawMesh(MeshData meshData, Texture2D texture) { meshFilter.sharedMesh = meshData.CreateMesh (); meshRenderer.sharedMaterial.mainTexture = texture; } }