using UnityEngine; public class Orbs : MonoBehaviour { public float orbPosX; public float orbPosY; public float orbPosZ; public float orbRotX; public float orbRotY; public float orbRotZ; public bool isCollected; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { orbPosX = transform.position.x; orbPosY = transform.position.y; orbPosZ = transform.position.z; orbRotX = transform.rotation.x; orbRotY = transform.rotation.y; orbRotZ = transform.rotation.z; } // Update is called once per frame void Update() { } }