using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Slider Volume; public GameManager gameManager; public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void QuitGame() { Debug.Log("Quit Game"); Application.Quit(); } private void Update() { gameManager.Volume = Volume.value; } }