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+# This .gitignore file should be placed at the root of your Unity project directory
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+#
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+# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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+#
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+.utmp/
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+/[Ll]ibrary/
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+/[Tt]emp/
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+/[Oo]bj/
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+/[Bb]uild/
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+/[Bb]uilds/
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+/[Ll]ogs/
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+/[Uu]ser[Ss]ettings/
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+*.log
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+
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+# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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+*.blend1
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+*.blend1.meta
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+
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+# MemoryCaptures can get excessive in size.
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+# They also could contain extremely sensitive data
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+/[Mm]emoryCaptures/
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+
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+# Recordings can get excessive in size
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+/[Rr]ecordings/
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+
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+# Uncomment this line if you wish to ignore the asset store tools plugin
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+# /[Aa]ssets/AssetStoreTools*
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+
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+# Autogenerated Jetbrains Rider plugin
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+/[Aa]ssets/Plugins/Editor/JetBrains*
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+# Jetbrains Rider personal-layer settings
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+*.DotSettings.user
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+
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+# Visual Studio cache directory
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+.vs/
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+
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+# Gradle cache directory
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+.gradle/
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+
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+# Autogenerated VS/MD/Consulo solution and project files
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+ExportedObj/
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+.consulo/
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+*.csproj
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+*.unityproj
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+*.sln
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+*.suo
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+*.tmp
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+*.user
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+*.userprefs
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+*.pidb
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+*.booproj
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+*.svd
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+*.pdb
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+*.mdb
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+*.opendb
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+*.VC.db
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+
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+# Unity3D generated meta files
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+*.pidb.meta
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+*.pdb.meta
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+*.mdb.meta
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+
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+# Unity3D generated file on crash reports
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+sysinfo.txt
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+
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+# Mono auto generated files
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+mono_crash.*
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+
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+# Builds
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+*.apk
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+*.aab
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+*.unitypackage
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+*.unitypackage.meta
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+*.app
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+
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+# Crashlytics generated file
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+crashlytics-build.properties
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+
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+# TestRunner generated files
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+InitTestScene*.unity*
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+
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+# Addressables default ignores, before user customizations
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+/ServerData
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+/[Aa]ssets/StreamingAssets/aa*
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+/[Aa]ssets/AddressableAssetsData/link.xml*
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+/[Aa]ssets/Addressables_Temp*
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+# By default, Addressables content builds will generate addressables_content_state.bin
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+# files in platform-specific subfolders, for example:
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+# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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+/[Aa]ssets/AddressableAssetsData/*/*.bin*
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+
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+# Visual Scripting auto-generated files
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+/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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+/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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+/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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+/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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+
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+# Auto-generated scenes by play mode tests
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+/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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