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- using UnityEngine;
- public class EnergyOrb : MonoBehaviour
- {
- [Header("Orb Save Data")]
- public string ID; // unique ID for each of this orb
- public bool Collected = false;
- private void OnTriggerEnter(Collider other)
- {
- if (other.CompareTag("Player") && !Collected)
- {
- Collected = true;
- gameObject.SetActive(false);
- // Send the GameManager that its been collected
- GameManager.Instance.CollectOrb();
- }
- }
- }
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