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100 ändrade filer med 17611 tillägg och 2 borttagningar
  1. 9 0
      GAMEN3-ValleyRunner_SanTi036/Assets/Darth_Artisan.meta
  2. 9 0
      GAMEN3-ValleyRunner_SanTi036/Assets/Darth_Artisan/Free_Trees.meta
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Filskillnaden har hållts tillbaka eftersom den är för stor
+ 159 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scenes/Game.unity


+ 129 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/Enemy.cs

@@ -0,0 +1,129 @@
+using UnityEngine;
+using UnityEngine.AI;
+
+public class Enemy : MonoBehaviour
+{
+    public NavMeshAgent agent;
+
+    public Transform player;
+
+    public LayerMask whatIsGround, whatIsPlayer;
+
+    public float health;
+
+    //Patroling
+    public Vector3 walkPoint;
+    bool walkPointSet;
+    public float walkPointRange;
+
+    //Attacking
+    public float timeBetweenAttacks;
+    bool alreadyAttacked;
+    public GameObject projectile;
+
+    //States
+    public float sightRange, attackRange;
+    public bool playerInSightRange, playerInAttackRange;
+
+    private void Awake()
+    {
+        player = GameObject.Find("PlayerObj").transform;
+        agent = GetComponent<NavMeshAgent>();
+    }
+
+    private void Update()
+    {
+        //Check for sight and attack range
+        playerInSightRange = Physics.CheckSphere(transform.position, sightRange, whatIsPlayer);
+        playerInAttackRange = Physics.CheckSphere(transform.position, attackRange, whatIsPlayer);
+
+        if (!playerInSightRange && !playerInAttackRange) Patroling();
+        if (playerInSightRange && !playerInAttackRange) ChasePlayer();
+        if (playerInAttackRange && playerInSightRange) AttackPlayer();
+    }
+
+    private void Patroling()
+    {
+        if (!walkPointSet) SearchWalkPoint();
+
+        if (walkPointSet)
+            agent.SetDestination(walkPoint);
+
+        Vector3 distanceToWalkPoint = transform.position - walkPoint;
+
+        //Walkpoint reached
+        if (distanceToWalkPoint.magnitude < 1f)
+            walkPointSet = false;
+    }
+    private void SearchWalkPoint()
+    {
+        //Calculate random point in range
+        float randomZ = Random.Range(-walkPointRange, walkPointRange);
+        float randomX = Random.Range(-walkPointRange, walkPointRange);
+
+        walkPoint = new Vector3(transform.position.x + randomX, transform.position.y, transform.position.z + randomZ);
+
+        if (Physics.Raycast(walkPoint, -transform.up, 2f, whatIsGround))
+            walkPointSet = true;
+    }
+
+    private void ChasePlayer()
+    {
+        agent.SetDestination(player.position);
+    }
+
+    private void AttackPlayer()
+    {
+        //Make sure enemy doesn't move
+        agent.SetDestination(transform.position);
+
+        transform.LookAt(player);
+
+        if (!alreadyAttacked)
+        {
+            ///Attack code here
+            Rigidbody rb = Instantiate(projectile, transform.position, Quaternion.identity).GetComponent<Rigidbody>();
+            rb.AddForce(transform.forward * 32f, ForceMode.Impulse);
+            rb.AddForce(transform.up * 8f, ForceMode.Impulse);
+            ///End of attack code
+
+            alreadyAttacked = true;
+            Invoke(nameof(ResetAttack), timeBetweenAttacks);
+        }
+    }
+    private void ResetAttack()
+    {
+        alreadyAttacked = false;
+    }
+
+    public void TakeDamage(int damage)
+    {
+        health -= damage;
+
+        if (health <= 0) Invoke(nameof(DestroyEnemy), 0.5f);
+    }
+    private void DestroyEnemy()
+    {
+        Destroy(gameObject);
+    }
+
+    private void OnDrawGizmosSelected()
+    {
+        Gizmos.color = Color.red;
+        Gizmos.DrawWireSphere(transform.position, attackRange);
+        Gizmos.color = Color.yellow;
+        Gizmos.DrawWireSphere(transform.position, sightRange);
+    }
+
+    // Save this enemy state
+    /*public EnemyData GetSaveData()
+    {
+        return new EnemyData(enemyID, transform.position, currentState);
+    }*/
+
+    // Load this enemy state
+    public void LoadData(EnemyData data)
+    {
+        transform.position = data.position;
+    }
+}

+ 2 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/Enemy.cs.meta

@@ -0,0 +1,2 @@
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+guid: 2e0c0ba923175d1488c2a07685c486e4

+ 118 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/EnemyAiTutorial.cs

@@ -0,0 +1,118 @@
+
+using UnityEngine;
+using UnityEngine.AI;
+
+public class EnemyAiTutorial : MonoBehaviour
+{
+    public NavMeshAgent agent;
+
+    public Transform player;
+
+    public LayerMask whatIsGround, whatIsPlayer;
+
+    public float health;
+
+    //Patroling
+    public Vector3 walkPoint;
+    bool walkPointSet;
+    public float walkPointRange;
+
+    //Attacking
+    public float timeBetweenAttacks;
+    bool alreadyAttacked;
+    public GameObject projectile;
+
+    //States
+    public float sightRange, attackRange;
+    public bool playerInSightRange, playerInAttackRange;
+
+    private void Awake()
+    {
+        player = GameObject.Find("PlayerObj").transform;
+        agent = GetComponent<NavMeshAgent>();
+    }
+
+    private void Update()
+    {
+        //Check for sight and attack range
+        playerInSightRange = Physics.CheckSphere(transform.position, sightRange, whatIsPlayer);
+        playerInAttackRange = Physics.CheckSphere(transform.position, attackRange, whatIsPlayer);
+
+        if (!playerInSightRange && !playerInAttackRange) Patroling();
+        if (playerInSightRange && !playerInAttackRange) ChasePlayer();
+        if (playerInAttackRange && playerInSightRange) AttackPlayer();
+    }
+
+    private void Patroling()
+    {
+        if (!walkPointSet) SearchWalkPoint();
+
+        if (walkPointSet)
+            agent.SetDestination(walkPoint);
+
+        Vector3 distanceToWalkPoint = transform.position - walkPoint;
+
+        //Walkpoint reached
+        if (distanceToWalkPoint.magnitude < 1f)
+            walkPointSet = false;
+    }
+    private void SearchWalkPoint()
+    {
+        //Calculate random point in range
+        float randomZ = Random.Range(-walkPointRange, walkPointRange);
+        float randomX = Random.Range(-walkPointRange, walkPointRange);
+
+        walkPoint = new Vector3(transform.position.x + randomX, transform.position.y, transform.position.z + randomZ);
+
+        if (Physics.Raycast(walkPoint, -transform.up, 2f, whatIsGround))
+            walkPointSet = true;
+    }
+
+    private void ChasePlayer()
+    {
+        agent.SetDestination(player.position);
+    }
+
+    private void AttackPlayer()
+    {
+        //Make sure enemy doesn't move
+        agent.SetDestination(transform.position);
+
+        transform.LookAt(player);
+
+        if (!alreadyAttacked)
+        {
+            ///Attack code here
+            Rigidbody rb = Instantiate(projectile, transform.position, Quaternion.identity).GetComponent<Rigidbody>();
+            rb.AddForce(transform.forward * 32f, ForceMode.Impulse);
+            rb.AddForce(transform.up * 8f, ForceMode.Impulse);
+            ///End of attack code
+
+            alreadyAttacked = true;
+            Invoke(nameof(ResetAttack), timeBetweenAttacks);
+        }
+    }
+    private void ResetAttack()
+    {
+        alreadyAttacked = false;
+    }
+
+    public void TakeDamage(int damage)
+    {
+        health -= damage;
+
+        if (health <= 0) Invoke(nameof(DestroyEnemy), 0.5f);
+    }
+    private void DestroyEnemy()
+    {
+        Destroy(gameObject);
+    }
+
+    private void OnDrawGizmosSelected()
+    {
+        Gizmos.color = Color.red;
+        Gizmos.DrawWireSphere(transform.position, attackRange);
+        Gizmos.color = Color.yellow;
+        Gizmos.DrawWireSphere(transform.position, sightRange);
+    }
+}

+ 2 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/EnemyAiTutorial.cs.meta

@@ -0,0 +1,2 @@
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+guid: 11fe4e211bd6c9849b3103ac8e521728

+ 15 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/LoadingManager.cs

@@ -103,6 +103,21 @@ public class LoadingManager : MonoBehaviour
 
     }
 
+    public static SaveData currentSave;
 
+    /*private static void LoadEnemies(SaveData saveData)
+    {
+        Enemy[] enemies = GameObject.FindObjectsOfType<Enemy>();
+
+        foreach (var enemy in enemies)
+        {
+            // find matching enemy by ID
+            EnemyData data = saveData.enemies.Find(e => e.id == enemy.enemyID);
+            if (data != null)
+            {
+                enemy.LoadData(data);
+            }
+        }
+    }*/
 
 }

+ 29 - 1
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/SaveData.cs

@@ -20,6 +20,9 @@ public class SaveData
     // List of Orbs
     public List<OrbData> orbs = new();
 
+    // List of enemies
+    public List<EnemyData> enemies = new();
+
     // Player Settings
     public float mouseSensitivity;
     public float masterVolume;
@@ -31,4 +34,29 @@ public class OrbData
     public string id;
     public Vector3 position;
     public bool collected;
-}
+}
+
+[Serializable]
+public class EnemyData
+{
+    public string id;           // unique ID for the enemy
+    public Vector3 position;    // enemy's position
+    public EnemyState state;    // current state
+
+    public EnemyData(string id, Vector3 pos, EnemyState state)
+    {
+        this.id = id;
+        this.position = pos;
+        this.state = state;
+    }
+}
+
+// Enum for your enemy states
+public enum EnemyState
+{
+    Patrolling,
+    Chasing,
+    Attacking,
+    Returning
+}
+

+ 31 - 0
GAMEN3-ValleyRunner_SanTi036/Assets/Scripts/SaveSystem.cs

@@ -23,5 +23,36 @@ public static class SaveSystem
         return null;
     }
 
+    /*public static void SaveGame(SaveData saveData)
+    {
+        // Save existing player/world data here...
+
+        // Save enemies
+        saveData.enemies.Clear();
+        Enemy[] enemies = GameObject.FindObjectsOfType<Enemy>();
+        foreach (var enemy in enemies)
+        {
+            saveData.enemies.Add(enemy.GetSaveData());
+        }
+
+        SaveSystem.Save(saveData);
+    }
+
+    public static void LoadEnemies(SaveData saveData)
+    {
+        Enemy[] enemies = GameObject.FindObjectsOfType<Enemy>();
+
+        foreach (var enemy in enemies)
+        {
+            // find matching enemy by ID
+            EnemyData data = saveData.enemies.Find(e => e.id == enemy.enemyID);
+            if (data != null)
+            {
+                enemy.LoadData(data);
+            }
+        }
+    }*/
+
+
 }
 

+ 1 - 1
GAMEN3-ValleyRunner_SanTi036/Assets/Skybox.mat

@@ -112,7 +112,7 @@ Material:
     - _DstBlend: 0
     - _DstBlendAlpha: 0
     - _EnvironmentReflections: 1
-    - _Exposure: 0.9679918
+    - _Exposure: 0.80903685
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0

+ 8 - 0
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+{
+    "name": "URPWizard",
+    "rootNamespace": "",
+    "references": [
+        "Unity.RenderPipelines.Universal.Runtime"
+    ],
+    "includePlatforms": [
+        "Editor"
+    ],
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+    "allowUnsafeCode": false,
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+    "defineConstraints": [],
+    "versionDefines": [
+        {
+            "name": "com.unity.render-pipelines.universal",
+            "expression": "",
+            "define": "USE_URP"
+        }
+    ],
+    "noEngineReferences": false
+}

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GAMEN3-ValleyRunner_SanTi036/Assets/UnityTechnologies/Editor/URPWizard.cs

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+using System.Linq;
+using UnityEditor;
+using UnityEditor.PackageManager;
+using UnityEngine;
+using UnityEngine.Rendering;
+#if USE_URP
+using UnityEngine.Rendering.Universal;
+#endif
+
+public class URPWizard : AssetPostprocessor
+{
+    [InitializeOnLoadMethod]
+    static void OnInitialize()
+    {
+        URPCheck();
+    }
+
+    static void URPCheck()
+    {
+        if (GraphicsSettings.currentRenderPipeline != null) 
+            return;
+        
+        var request = Client.List();
+        while (!request.IsCompleted) { }
+
+        if (request.Status != StatusCode.Success) 
+            return;
+        
+        if (request.Result.All(info => info.name != "com.unity.render-pipelines.universal"))
+        {
+            var addRequest = Client.Add("com.unity.render-pipelines.universal");
+            
+            while (!addRequest.IsCompleted) { }
+                    
+            Client.Resolve();
+        }
+    }
+
+    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets,
+        string[] movedFromAssetPaths)
+    {
+        if (GraphicsSettings.currentRenderPipeline != null) 
+            return;
+        
+        FindAndAssignPipeline();
+    }
+
+#if USE_URP
+    static void FindAndAssignPipeline()
+    {
+        var existingPipelines = AssetDatabase.FindAssets("t:UniversalRenderPipelineAsset");
+
+        if (existingPipelines.Length == 0)
+        {
+            Debug.LogError($"Universal Render Pipeline Asset was not found.\n" +
+                           $"Please create one and assign under the Project Settings > Graphics > Scriptable Render Pipeline Settings.");
+
+            return;
+        }
+        
+        var pipeline = AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>(AssetDatabase.GUIDToAssetPath(existingPipelines[0]));
+        GraphicsSettings.defaultRenderPipeline = pipeline;
+    }
+#else
+    static void FindAndAssignPipeline(){}
+#endif
+}

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+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Geometry
+      position: {x: -0, y: 0, z: 0}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Skeleton
+      parentName: Mannequin(Clone)
+      position: {x: -0, y: 0, z: 0}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Hips
+      parentName: Skeleton
+      position: {x: -0, y: 0.9810986, z: -0.01590455}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_UpperLeg
+      parentName: Hips
+      position: {x: -0.08610317, y: -0.053458035, z: -0.011470641}
+      rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_LowerLeg
+      parentName: Left_UpperLeg
+      position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17}
+      rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Left_LowerLeg
+      position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16}
+      rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_Toes
+      parentName: Left_Foot
+      position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506}
+      rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_ToesEnd
+      parentName: Left_Toes
+      position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978}
+      rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Right_UpperLeg
+      parentName: Hips
+      position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475}
+      rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Right_LowerLeg
+      parentName: Right_UpperLeg
+      position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435}
+      rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Right_Foot
+      parentName: Right_LowerLeg
+      position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502}
+      rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Right_Toes
+      parentName: Right_Foot
+      position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807}
+      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Right_ToesEnd
+      parentName: Right_Toes
+      position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898}
+      rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Hips
+      position: {x: -0, y: 0.058229383, z: 0.0012229546}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Chest
+      parentName: Spine
+      position: {x: -0, y: 0.1034043, z: 0}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: UpperChest
+      parentName: Chest
+      position: {x: -0, y: 0.1034043, z: 0}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_Shoulder
+      parentName: UpperChest
+      position: {x: -0.0009571358, y: 0.19149224, z: -0.0087277945}
+      rotation: {x: -0.0049494267, y: -0.113521874, z: 0.043275386, w: 0.99258024}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_UpperArm
+      parentName: Left_Shoulder
+      position: {x: -0.16743502, y: -5.684341e-16, z: -2.664535e-17}
+      rotation: {x: 0.12673509, y: 0.03332071, z: 0.6809724, w: 0.72048914}
+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Left_UpperArm
+      position: {x: -2.8421706e-16, y: 0.28508067, z: 0}
+      rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417}
+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Left_LowerArm
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+      position: {x: 0.007815497, y: 0.0918443, z: 0.02657316}
+      rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826}
+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Left_IndexProximal
+      position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
+      rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_IndexDistal
+      parentName: Left_IndexIntermediate
+      position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16}
+      rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_IndexDistalEnd
+      parentName: Left_IndexDistal
+      position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_MiddleProximal
+      parentName: Left_Hand
+      position: {x: 0.012847862, y: 0.08609763, z: 0.003435423}
+      rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_MiddleIntermediate
+      parentName: Left_MiddleProximal
+      position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17}
+      rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_MiddleDistal
+      parentName: Left_MiddleIntermediate
+      position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17}
+      rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_MiddleDistalEnd
+      parentName: Left_MiddleDistal
+      position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_PinkyProximal
+      parentName: Left_Hand
+      position: {x: 0.004436847, y: 0.07288173, z: -0.029359013}
+      rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_PinkyIntermediate
+      parentName: Left_PinkyProximal
+      position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
+      rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_PinkyDistal
+      parentName: Left_PinkyIntermediate
+      position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
+      rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_PinkyDistalEnd
+      parentName: Left_PinkyDistal
+      position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_RingProximal
+      parentName: Left_Hand
+      position: {x: 0.009525569, y: 0.08161553, z: -0.012242405}
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+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Left_RingProximal
+      position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
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+      scale: {x: 1, y: 1, z: 1}
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+      scale: {x: 1, y: 1, z: 1}
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+      scale: {x: 1, y: 1, z: 1}
+    - name: Left_ThumbIntermediate
+      parentName: Left_ThumbProximal
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+    - name: Left_ThumbDistal
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+      position: {x: -0, y: 0.25104657, z: -0.015329581}
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+      scale: {x: 1, y: 1, z: 1}
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+      parentName: Right_IndexProximal
+      position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
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+      rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
+      scale: {x: 1, y: 1, z: 1}
+    - name: Right_MiddleDistalEnd
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+      position: {x: 0.000000038619483, y: -0.023345316, z: 0.0000005352584}
+      rotation: {x: 0, y: -0, z: -0, w: 1}
+      scale: {x: 1, y: 1, z: 1}
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+    feetSpacing: 0
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