DefaultEngine.ini 2.9 KB

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  1. [URL]
  2. GameName=MODEL2
  3. [/Script/EngineSettings.GameMapsSettings]
  4. EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
  5. GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
  6. TransitionMap=
  7. bUseSplitscreen=True
  8. TwoPlayerSplitscreenLayout=Horizontal
  9. ThreePlayerSplitscreenLayout=FavorTop
  10. GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
  11. GlobalDefaultServerGameMode=None
  12. [/Script/Engine.RendererSettings]
  13. r.ReflectionMethod=1
  14. r.GenerateMeshDistanceFields=True
  15. r.DynamicGlobalIlluminationMethod=1
  16. r.Lumen.TraceMeshSDFs=0
  17. r.Shadow.Virtual.Enable=1
  18. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  19. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
  20. r.AllowStaticLighting=False
  21. r.SkinCache.CompileShaders=True
  22. r.RayTracing=True
  23. r.RayTracing.RayTracingProxies.ProjectEnabled=True
  24. r.Substrate=True
  25. r.Substrate.ProjectGBufferFormat=0
  26. r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
  27. r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
  28. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  29. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  30. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  31. -D3D12TargetedShaderFormats=PCD3D_SM5
  32. +D3D12TargetedShaderFormats=PCD3D_SM6
  33. -D3D11TargetedShaderFormats=PCD3D_SM5
  34. +D3D11TargetedShaderFormats=PCD3D_SM5
  35. Compiler=Default
  36. AudioSampleRate=48000
  37. AudioCallbackBufferFrameSize=1024
  38. AudioNumBuffersToEnqueue=1
  39. AudioMaxChannels=0
  40. AudioNumSourceWorkers=4
  41. SpatializationPlugin=
  42. SourceDataOverridePlugin=
  43. ReverbPlugin=
  44. OcclusionPlugin=
  45. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  46. CacheSizeKB=65536
  47. MaxChunkSizeOverrideKB=0
  48. bResampleForDevice=False
  49. MaxSampleRate=48000.000000
  50. HighSampleRate=32000.000000
  51. MedSampleRate=24000.000000
  52. LowSampleRate=12000.000000
  53. MinSampleRate=8000.000000
  54. CompressionQualityModifier=1.000000
  55. AutoStreamingThreshold=0.000000
  56. SoundCueCookQualityIndex=-1
  57. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  58. -TargetedRHIs=SF_VULKAN_SM5
  59. +TargetedRHIs=SF_VULKAN_SM6
  60. [/Script/MacTargetPlatform.MacTargetSettings]
  61. -TargetedRHIs=SF_METAL_SM5
  62. +TargetedRHIs=SF_METAL_SM6
  63. [/Script/HardwareTargeting.HardwareTargetingSettings]
  64. TargetedHardwareClass=Desktop
  65. AppliedTargetedHardwareClass=Desktop
  66. DefaultGraphicsPerformance=Maximum
  67. AppliedDefaultGraphicsPerformance=Maximum
  68. [/Script/Engine.Engine]
  69. +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/MODEL2")
  70. +ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/MODEL2")
  71. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  72. bEnablePlugin=True
  73. bAllowNetworkConnection=True
  74. SecurityToken=07EDB5ED4D36181E2604EDB30640361E
  75. bIncludeInShipping=False
  76. bAllowExternalStartInShipping=False
  77. bCompileAFSProject=False
  78. bUseCompression=False
  79. bLogFiles=False
  80. bReportStats=False
  81. ConnectionType=USBOnly
  82. bUseManualIPAddress=False
  83. ManualIPAddress=