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- [/Script/Engine.RendererSettings]
- ;These settings are currently required for all visionOS projects.
- vr.InstancedStereo=False
- vr.MobileMultiView=False
- xr.OpenXRAcquireMode=1
- ;MSAA ;Note these are the default settings, specified in DefaultEngine.ini and BaseDeviceProfiles.ini
- ;r.Mobile.XRMSAAMode=2
- ;r.Mobile.AntiAliasing=3
- ;r.AntiAliasingMethod=3
- ;MSAA END
- ;FXAA
- ;r.Mobile.XRMSAAMode=0 ; This is overridden in BaseDeviceProfile.ini for VisionPro. It can be changed in VisionOSDeviceProfiles.ini for this project.
- r.Mobile.AntiAliasing=1
- r.AntiAliasingMethod=1
- ;FXAA END
- ;MIXED IMMERSION Enable these settings for .mixed immesion mode, aka passthrough, AR.
- ;Comment them all out and full immesion will be used.
- ;Note: You would also probably need to delete the skybox from the level, etc, so that you are not covering up all of the real world.
- r.Mobile.PropagateAlpha=1
- r.PostProcessing.PropagateAlpha=1
- r.AlphaInvertPass=1
- ;Note: this could also be done in Editor->ProjectSettings->Platforms->visionOS->Immersive Space->ImmsersiveStyle to 1.
- [/Script/VisionOSRuntimeSettings.VisionOSRuntimeSettings]
- ImmersiveStyle=1
- ;MIXED IMMERSION END
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