VisionOSEngine.ini 1.1 KB

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  1. [/Script/Engine.RendererSettings]
  2. ;These settings are currently required for all visionOS projects.
  3. vr.InstancedStereo=False
  4. vr.MobileMultiView=False
  5. xr.OpenXRAcquireMode=1
  6. ;MSAA ;Note these are the default settings, specified in DefaultEngine.ini and BaseDeviceProfiles.ini
  7. ;r.Mobile.XRMSAAMode=2
  8. ;r.Mobile.AntiAliasing=3
  9. ;r.AntiAliasingMethod=3
  10. ;MSAA END
  11. ;FXAA
  12. ;r.Mobile.XRMSAAMode=0 ; This is overridden in BaseDeviceProfile.ini for VisionPro. It can be changed in VisionOSDeviceProfiles.ini for this project.
  13. r.Mobile.AntiAliasing=1
  14. r.AntiAliasingMethod=1
  15. ;FXAA END
  16. ;MIXED IMMERSION Enable these settings for .mixed immesion mode, aka passthrough, AR.
  17. ;Comment them all out and full immesion will be used.
  18. ;Note: You would also probably need to delete the skybox from the level, etc, so that you are not covering up all of the real world.
  19. r.Mobile.PropagateAlpha=1
  20. r.PostProcessing.PropagateAlpha=1
  21. r.AlphaInvertPass=1
  22. ;Note: this could also be done in Editor->ProjectSettings->Platforms->visionOS->Immersive Space->ImmsersiveStyle to 1.
  23. [/Script/VisionOSRuntimeSettings.VisionOSRuntimeSettings]
  24. ImmersiveStyle=1
  25. ;MIXED IMMERSION END