DefaultEngine.ini 17 KB

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  1. [/Script/EngineSettings.GameMapsSettings]
  2. GlobalDefaultGameMode=/Game/XRFramework/Blueprints/BP_XRGameMode.BP_XRGameMode_C
  3. EditorStartupMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
  4. GameDefaultMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
  5. [/Script/Engine.RendererSettings]
  6. r.ForwardShading=True
  7. r.MobileHDR=False
  8. vr.MobileMultiView=True
  9. vr.InstancedStereo=True
  10. r.DefaultFeature.AutoExposure=False
  11. r.DefaultFeature.AmbientOcclusion=False
  12. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  13. r.DefaultFeature.MotionBlur=False
  14. r.Mobile.UseHWsRGBEncoding=True
  15. r.Shadow.Virtual.Enable=1
  16. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  17. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  18. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  19. r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
  20. r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
  21. r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
  22. r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
  23. r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
  24. r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
  25. r.GenerateMeshDistanceFields=True
  26. r.DynamicGlobalIlluminationMethod=1
  27. r.ReflectionMethod=1
  28. r.Mobile.AntiAliasing=3
  29. r.AntiAliasingMethod=3
  30. r.AllowStaticLighting=True
  31. r.Mobile.PropagateAlpha=True
  32. r.Mobile.ShadingPath=0
  33. r.SkinCache.CompileShaders=True
  34. r.RayTracing=True
  35. r.RayTracing.RayTracingProxies.ProjectEnabled=True
  36. r.Substrate=True
  37. r.Substrate.ProjectGBufferFormat=0
  38. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  39. bBuildForES31=False
  40. ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
  41. bPackageForMetaQuest=True
  42. MinSDKVersion=32
  43. TargetSDKVersion=32
  44. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  45. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  46. DefaultGraphicsRHI=DefaultGraphicsRHI_Default
  47. -D3D12TargetedShaderFormats=PCD3D_SM5
  48. +D3D12TargetedShaderFormats=PCD3D_SM6
  49. -D3D11TargetedShaderFormats=PCD3D_SM5
  50. +D3D11TargetedShaderFormats=PCD3D_SM5
  51. Compiler=Default
  52. AudioSampleRate=48000
  53. AudioCallbackBufferFrameSize=1024
  54. AudioNumBuffersToEnqueue=1
  55. AudioMaxChannels=0
  56. AudioNumSourceWorkers=4
  57. SpatializationPlugin=
  58. SourceDataOverridePlugin=
  59. ReverbPlugin=
  60. OcclusionPlugin=
  61. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  62. CacheSizeKB=65536
  63. MaxChunkSizeOverrideKB=0
  64. bResampleForDevice=False
  65. MaxSampleRate=48000.000000
  66. HighSampleRate=32000.000000
  67. MedSampleRate=24000.000000
  68. LowSampleRate=12000.000000
  69. MinSampleRate=8000.000000
  70. CompressionQualityModifier=1.000000
  71. AutoStreamingThreshold=0.000000
  72. SoundCueCookQualityIndex=-1
  73. [/Script/NavigationSystem.NavigationSystemV1]
  74. bAllowClientSideNavigation=True
  75. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  76. -TargetedRHIs=SF_VULKAN_SM5
  77. +TargetedRHIs=SF_VULKAN_SM6
  78. [/Script/Engine.CollisionProfile]
  79. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  80. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  81. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  82. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  83. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  84. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  85. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  86. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  87. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  88. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  89. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  90. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  91. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  92. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  93. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  94. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  95. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  96. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  97. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
  98. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
  99. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  100. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
  101. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  102. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
  103. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
  104. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
  105. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
  106. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
  107. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
  108. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
  109. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
  110. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
  111. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
  112. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
  113. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
  114. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  115. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
  116. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  117. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  118. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  119. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  120. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  121. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  122. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  123. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  124. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  125. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  126. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  127. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  128. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  129. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  130. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  131. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  132. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  133. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  134. [/Script/OpenXRHMD.OpenXRHMDSettings]
  135. xr.OpenXRInvertAlpha=True
  136. [/Script/Engine.Engine]
  137. +ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/GAMEN_VR_Unreal")
  138. +ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/GAMEN_VR_Unreal")
  139. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  140. bEnablePlugin=True
  141. bAllowNetworkConnection=True
  142. SecurityToken=DF1A839549BE78DC2A7D32A9FBF23D64
  143. bIncludeInShipping=False
  144. bAllowExternalStartInShipping=False
  145. bCompileAFSProject=False
  146. bUseCompression=False
  147. bLogFiles=False
  148. bReportStats=False
  149. ConnectionType=USBOnly
  150. bUseManualIPAddress=False
  151. ManualIPAddress=