[/Script/Engine.RendererSettings] ;These settings are currently required for all visionOS projects. vr.InstancedStereo=False vr.MobileMultiView=False xr.OpenXRAcquireMode=1 ;MSAA ;Note these are the default settings, specified in DefaultEngine.ini and BaseDeviceProfiles.ini ;r.Mobile.XRMSAAMode=2 ;r.Mobile.AntiAliasing=3 ;r.AntiAliasingMethod=3 ;MSAA END ;FXAA ;r.Mobile.XRMSAAMode=0 ; This is overridden in BaseDeviceProfile.ini for VisionPro. It can be changed in VisionOSDeviceProfiles.ini for this project. r.Mobile.AntiAliasing=1 r.AntiAliasingMethod=1 ;FXAA END ;MIXED IMMERSION Enable these settings for .mixed immesion mode, aka passthrough, AR. ;Comment them all out and full immesion will be used. ;Note: You would also probably need to delete the skybox from the level, etc, so that you are not covering up all of the real world. r.Mobile.PropagateAlpha=1 r.PostProcessing.PropagateAlpha=1 r.AlphaInvertPass=1 ;Note: this could also be done in Editor->ProjectSettings->Platforms->visionOS->Immersive Space->ImmsersiveStyle to 1. [/Script/VisionOSRuntimeSettings.VisionOSRuntimeSettings] ImmersiveStyle=1 ;MIXED IMMERSION END