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@@ -0,0 +1,174 @@
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+[/Script/EngineSettings.GameMapsSettings]
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+GlobalDefaultGameMode=/Game/XRFramework/Blueprints/BP_XRGameMode.BP_XRGameMode_C
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+EditorStartupMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
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+GameDefaultMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
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+
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+[/Script/Engine.RendererSettings]
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+r.ForwardShading=True
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+r.MobileHDR=False
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+vr.MobileMultiView=True
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+vr.InstancedStereo=True
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+r.DefaultFeature.AutoExposure=False
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+r.DefaultFeature.AmbientOcclusion=False
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+r.DefaultFeature.AmbientOcclusionStaticFraction=False
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+r.DefaultFeature.MotionBlur=False
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+r.Mobile.UseHWsRGBEncoding=True
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+
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+r.Shadow.Virtual.Enable=1
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+
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+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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+
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+r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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+r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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+r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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+
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+r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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+r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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+r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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+
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+r.GenerateMeshDistanceFields=True
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+
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+r.DynamicGlobalIlluminationMethod=1
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+
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+r.ReflectionMethod=1
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+r.Mobile.AntiAliasing=3
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+r.AntiAliasingMethod=3
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+r.AllowStaticLighting=True
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+r.Mobile.PropagateAlpha=True
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+r.Mobile.ShadingPath=0
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+
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+r.SkinCache.CompileShaders=True
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+
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+r.RayTracing=True
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+
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+r.RayTracing.RayTracingProxies.ProjectEnabled=True
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+
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+r.Substrate=True
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+
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+r.Substrate.ProjectGBufferFormat=0
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+
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+[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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+bBuildForES31=False
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+ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
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+bPackageForMetaQuest=True
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+MinSDKVersion=32
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+TargetSDKVersion=32
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+
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+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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+DefaultGraphicsRHI=DefaultGraphicsRHI_Default
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+-D3D12TargetedShaderFormats=PCD3D_SM5
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++D3D12TargetedShaderFormats=PCD3D_SM6
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+-D3D11TargetedShaderFormats=PCD3D_SM5
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++D3D11TargetedShaderFormats=PCD3D_SM5
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+Compiler=Default
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+AudioSampleRate=48000
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+AudioCallbackBufferFrameSize=1024
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+AudioNumBuffersToEnqueue=1
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+AudioMaxChannels=0
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+AudioNumSourceWorkers=4
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+SpatializationPlugin=
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+SourceDataOverridePlugin=
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+ReverbPlugin=
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+OcclusionPlugin=
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+CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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+CacheSizeKB=65536
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+MaxChunkSizeOverrideKB=0
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+bResampleForDevice=False
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+MaxSampleRate=48000.000000
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+HighSampleRate=32000.000000
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+MedSampleRate=24000.000000
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+LowSampleRate=12000.000000
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+MinSampleRate=8000.000000
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+CompressionQualityModifier=1.000000
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+AutoStreamingThreshold=0.000000
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+SoundCueCookQualityIndex=-1
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+
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+[/Script/NavigationSystem.NavigationSystemV1]
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+bAllowClientSideNavigation=True
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+
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+[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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+-TargetedRHIs=SF_VULKAN_SM5
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++TargetedRHIs=SF_VULKAN_SM6
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+
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+[/Script/Engine.CollisionProfile]
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+-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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+-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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+-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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+-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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+-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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+-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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+-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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+-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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+-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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+-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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+-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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+-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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+-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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+-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
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+-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+
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+[/Script/OpenXRHMD.OpenXRHMDSettings]
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+xr.OpenXRInvertAlpha=True
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+
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+
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+[/Script/Engine.Engine]
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++ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/GAMEN_VR_Unreal")
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++ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/GAMEN_VR_Unreal")
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+
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+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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+bEnablePlugin=True
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+bAllowNetworkConnection=True
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+SecurityToken=DF1A839549BE78DC2A7D32A9FBF23D64
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+bIncludeInShipping=False
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+bAllowExternalStartInShipping=False
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+bCompileAFSProject=False
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+bUseCompression=False
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+bLogFiles=False
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+bReportStats=False
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+ConnectionType=USBOnly
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+bUseManualIPAddress=False
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+ManualIPAddress=
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+
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