Telport Area.mat 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-859374318456194000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 10
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: Telport Area
  24. m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
  25. m_Parent: {fileID: 0}
  26. m_ModifiedSerializedProperties: 0
  27. m_ValidKeywords: []
  28. m_InvalidKeywords:
  29. - _GLOSSYREFLECTIONS_OFF
  30. m_LightmapFlags: 4
  31. m_EnableInstancingVariants: 1
  32. m_DoubleSidedGI: 0
  33. m_CustomRenderQueue: -1
  34. stringTagMap:
  35. RenderType: Opaque
  36. disabledShaderPasses:
  37. - MOTIONVECTORS
  38. m_LockedProperties:
  39. m_SavedProperties:
  40. serializedVersion: 3
  41. m_TexEnvs:
  42. - _BaseMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _BumpMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _DetailAlbedoMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _DetailMask:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _DetailNormalMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _EmissionMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _MainTex:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _MetallicGlossMap:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _OcclusionMap:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _ParallaxMap:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _SpecGlossMap:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - unity_Lightmaps:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - unity_LightmapsInd:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. - unity_ShadowMasks:
  95. m_Texture: {fileID: 0}
  96. m_Scale: {x: 1, y: 1}
  97. m_Offset: {x: 0, y: 0}
  98. m_Ints: []
  99. m_Floats:
  100. - _AO_Intensity: 1
  101. - _AddPrecomputedVelocity: 0
  102. - _AlphaClip: 0
  103. - _AlphaToMask: 0
  104. - _BUILTIN_AlphaClip: 0
  105. - _BUILTIN_Blend: 0
  106. - _BUILTIN_CullMode: 2
  107. - _BUILTIN_DstBlend: 0
  108. - _BUILTIN_QueueControl: 0
  109. - _BUILTIN_QueueOffset: 0
  110. - _BUILTIN_SrcBlend: 1
  111. - _BUILTIN_Surface: 0
  112. - _BUILTIN_ZTest: 4
  113. - _BUILTIN_ZWrite: 1
  114. - _BUILTIN_ZWriteControl: 0
  115. - _Blend: 0
  116. - _BlendModePreserveSpecular: 1
  117. - _BumpScale: 1
  118. - _CastShadows: 1
  119. - _ClearCoatMask: 0
  120. - _ClearCoatSmoothness: 0
  121. - _Cull: 2
  122. - _Cutoff: 0.5
  123. - _DetailAlbedoMapScale: 1
  124. - _DetailNormalMapScale: 1
  125. - _DstBlend: 0
  126. - _DstBlendAlpha: 0
  127. - _EnvironmentReflections: 1
  128. - _GlossMapScale: 0
  129. - _Glossiness: 0
  130. - _GlossinessSource: 0
  131. - _GlossyReflections: 0
  132. - _Metallic: 0
  133. - _Mode: 0
  134. - _OcclusionStrength: 1
  135. - _Parallax: 0.005
  136. - _QueueControl: 0
  137. - _QueueOffset: 0
  138. - _ReceiveShadows: 1
  139. - _RimPower: 5
  140. - _Shininess: 0
  141. - _Smoothness: 0.5
  142. - _SmoothnessSource: 0
  143. - _SmoothnessTextureChannel: 0
  144. - _SpecSource: 0
  145. - _SpecularHighlights: 1
  146. - _SrcBlend: 1
  147. - _SrcBlendAlpha: 1
  148. - _Surface: 0
  149. - _UVSec: 0
  150. - _WorkflowMode: 1
  151. - _XRMotionVectorsPass: 1
  152. - _ZTest: 4
  153. - _ZWrite: 1
  154. - _ZWriteControl: 0
  155. m_Colors:
  156. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  157. - _Color: {r: 1, g: 1, b: 1, a: 1}
  158. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  159. - _RimColor: {r: 1, g: 1, b: 1, a: 1}
  160. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  161. m_BuildTextureStacks: []
  162. m_AllowLocking: 1
  163. --- !u!114 &1825622308456155611
  164. MonoBehaviour:
  165. m_ObjectHideFlags: 11
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. m_GameObject: {fileID: 0}
  170. m_Enabled: 1
  171. m_EditorHideFlags: 0
  172. m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
  173. m_Name:
  174. m_EditorClassIdentifier:
  175. version: 0