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- using UnityEngine;
- using UnityEngine.InputSystem;
- public class GunController : MonoBehaviour
- {
- [SerializeField]
- private Transform muzzle;
- [SerializeField]
- private InputActionProperty Trigger;
- public float shotsPerSecond = 1.0f;
- public float projectileSpeed = 1.0f;
- public GameObject projectileObject;
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (Trigger.action.IsPressed())
- {
- GameObject spawnedObject = Instantiate(projectileObject);
- Projectile projectileScript = spawnedObject.GetComponent<Projectile>();
- if (projectileScript != null) {
- projectileScript.Direction = Vector3.up;
- }
- Debug.Log("Shoot");
- }
- }
- }
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