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- using UnityEngine.UI;
- namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
- {
- /// <summary>
- /// Add this component to a GameObject and call the <see cref="IncrementText"/> method
- /// in response to a Unity Event to update a text display to count up with each event.
- /// </summary>
- public class IncrementUIText : MonoBehaviour
- {
- [SerializeField]
- [Tooltip("The Text component this behavior uses to display the incremented value.")]
- Text m_Text;
- /// <summary>
- /// The Text component this behavior uses to display the incremented value.
- /// </summary>
- public Text text
- {
- get => m_Text;
- set => m_Text = value;
- }
- int m_Count;
- /// <summary>
- /// See <see cref="MonoBehaviour"/>.
- /// </summary>
- protected void Awake()
- {
- if (m_Text == null)
- Debug.LogWarning("Missing required Text component reference. Use the Inspector window to assign which Text component to increment.", this);
- }
- /// <summary>
- /// Increment the string message of the Text component.
- /// </summary>
- public void IncrementText()
- {
- m_Count += 1;
- if (m_Text != null)
- m_Text.text = m_Count.ToString();
- }
- }
- }
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