StylizedGun.obj.meta 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. fileFormatVersion: 2
  2. guid: 003fc4a89bee5f748b93b26cfc4aa03a
  3. ModelImporter:
  4. serializedVersion: 24200
  5. internalIDToNameTable: []
  6. externalObjects: {}
  7. materials:
  8. materialImportMode: 2
  9. materialName: 0
  10. materialSearch: 1
  11. materialLocation: 1
  12. animations:
  13. legacyGenerateAnimations: 4
  14. bakeSimulation: 0
  15. resampleCurves: 1
  16. optimizeGameObjects: 0
  17. removeConstantScaleCurves: 0
  18. motionNodeName:
  19. animationImportErrors:
  20. animationImportWarnings:
  21. animationRetargetingWarnings:
  22. animationDoRetargetingWarnings: 0
  23. importAnimatedCustomProperties: 0
  24. importConstraints: 0
  25. animationCompression: 1
  26. animationRotationError: 0.5
  27. animationPositionError: 0.5
  28. animationScaleError: 0.5
  29. animationWrapMode: 0
  30. extraExposedTransformPaths: []
  31. extraUserProperties: []
  32. clipAnimations: []
  33. isReadable: 0
  34. meshes:
  35. lODScreenPercentages: []
  36. globalScale: 1
  37. meshCompression: 0
  38. addColliders: 0
  39. useSRGBMaterialColor: 1
  40. sortHierarchyByName: 1
  41. importPhysicalCameras: 1
  42. importVisibility: 1
  43. importBlendShapes: 1
  44. importCameras: 1
  45. importLights: 1
  46. nodeNameCollisionStrategy: 1
  47. fileIdsGeneration: 2
  48. swapUVChannels: 0
  49. generateSecondaryUV: 0
  50. useFileUnits: 1
  51. keepQuads: 0
  52. weldVertices: 1
  53. bakeAxisConversion: 0
  54. preserveHierarchy: 0
  55. skinWeightsMode: 0
  56. maxBonesPerVertex: 4
  57. minBoneWeight: 0.001
  58. optimizeBones: 1
  59. generateMeshLods: 0
  60. meshLodGenerationFlags: 0
  61. maximumMeshLod: -1
  62. meshOptimizationFlags: -1
  63. indexFormat: 0
  64. secondaryUVAngleDistortion: 8
  65. secondaryUVAreaDistortion: 15.000001
  66. secondaryUVHardAngle: 88
  67. secondaryUVMarginMethod: 1
  68. secondaryUVMinLightmapResolution: 40
  69. secondaryUVMinObjectScale: 1
  70. secondaryUVPackMargin: 4
  71. useFileScale: 1
  72. strictVertexDataChecks: 0
  73. tangentSpace:
  74. normalSmoothAngle: 60
  75. normalImportMode: 0
  76. tangentImportMode: 3
  77. normalCalculationMode: 4
  78. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  79. blendShapeNormalImportMode: 1
  80. normalSmoothingSource: 0
  81. referencedClips: []
  82. importAnimation: 1
  83. humanDescription:
  84. serializedVersion: 3
  85. human: []
  86. skeleton: []
  87. armTwist: 0.5
  88. foreArmTwist: 0.5
  89. upperLegTwist: 0.5
  90. legTwist: 0.5
  91. armStretch: 0.05
  92. legStretch: 0.05
  93. feetSpacing: 0
  94. globalScale: 1
  95. rootMotionBoneName:
  96. hasTranslationDoF: 0
  97. hasExtraRoot: 0
  98. skeletonHasParents: 1
  99. lastHumanDescriptionAvatarSource: {instanceID: 0}
  100. autoGenerateAvatarMappingIfUnspecified: 1
  101. animationType: 2
  102. humanoidOversampling: 1
  103. avatarSetup: 0
  104. addHumanoidExtraRootOnlyWhenUsingAvatar: 1
  105. importBlendShapeDeformPercent: 1
  106. remapMaterialsIfMaterialImportModeIsNone: 0
  107. additionalBone: 0
  108. userData:
  109. assetBundleName:
  110. assetBundleVariant: