DefaultEngine.ini 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. [/Script/EngineSettings.GameMapsSettings]
  2. EditorStartupMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
  3. LocalMapOptions=
  4. TransitionMap=None
  5. bUseSplitscreen=False
  6. TwoPlayerSplitscreenLayout=Horizontal
  7. ThreePlayerSplitscreenLayout=FavorTop
  8. bOffsetPlayerGamepadIds=False
  9. GameInstanceClass=/Script/Engine.GameInstance
  10. GameDefaultMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
  11. ServerDefaultMap=/Engine/Maps/Entry.Entry
  12. GlobalDefaultGameMode=/Game/HandheldAR/Blueprints/GameFramework/BP_ARGameMode.BP_ARGameMode_C
  13. GlobalDefaultServerGameMode=None
  14. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  15. Orientation=Sensor
  16. bBuildForES31=False
  17. PackageName=com.LAM.GAMEN4_AR_Unreal
  18. bDisableVerifyOBBOnStartUp=True
  19. [/Script/Engine.RendererSettings]
  20. r.DefaultFeature.AutoExposure=False
  21. r.GenerateMeshDistanceFields=True
  22. r.DynamicGlobalIlluminationMethod=1
  23. r.ReflectionMethod=1
  24. r.SkinCache.CompileShaders=True
  25. r.RayTracing=True
  26. r.RayTracing.RayTracingProxies.ProjectEnabled=True
  27. r.Substrate=True
  28. r.Substrate.ProjectGBufferFormat=0
  29. r.Shadow.Virtual.Enable=1
  30. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  31. r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
  32. r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
  33. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  34. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  35. -D3D12TargetedShaderFormats=PCD3D_SM5
  36. +D3D12TargetedShaderFormats=PCD3D_SM5
  37. +D3D12TargetedShaderFormats=PCD3D_SM6
  38. -D3D11TargetedShaderFormats=PCD3D_SM5
  39. +D3D11TargetedShaderFormats=PCD3D_SM5
  40. bGenerateNaniteFallbackMeshes=True
  41. Compiler=Default
  42. AudioSampleRate=48000
  43. AudioCallbackBufferFrameSize=1024
  44. AudioNumBuffersToEnqueue=1
  45. AudioMaxChannels=0
  46. AudioNumSourceWorkers=4
  47. SpatializationPlugin=
  48. SourceDataOverridePlugin=
  49. ReverbPlugin=
  50. OcclusionPlugin=
  51. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  52. CacheSizeKB=65536
  53. MaxChunkSizeOverrideKB=0
  54. bResampleForDevice=False
  55. MaxSampleRate=48000.000000
  56. HighSampleRate=32000.000000
  57. MedSampleRate=24000.000000
  58. LowSampleRate=12000.000000
  59. MinSampleRate=8000.000000
  60. CompressionQualityModifier=1.000000
  61. AutoStreamingThreshold=0.000000
  62. SoundCueCookQualityIndex=-1
  63. [/Script/Engine.Engine]
  64. +ActiveGameNameRedirects=(OldGameName="TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal")
  65. +ActiveGameNameRedirects=(OldGameName="/Script/TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal")
  66. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  67. bEnablePlugin=True
  68. bAllowNetworkConnection=True
  69. SecurityToken=44D6BAD34D73E200E0EB1AAB4161F97C
  70. bIncludeInShipping=False
  71. bAllowExternalStartInShipping=False
  72. bCompileAFSProject=False
  73. bUseCompression=False
  74. bLogFiles=False
  75. bReportStats=False
  76. ConnectionType=USBOnly
  77. bUseManualIPAddress=False
  78. ManualIPAddress=