DefaultEngine.ini 2.7 KB

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  1. [/Script/EngineSettings.GameMapsSettings]
  2. EditorStartupMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
  3. LocalMapOptions=
  4. TransitionMap=None
  5. bUseSplitscreen=False
  6. TwoPlayerSplitscreenLayout=Horizontal
  7. ThreePlayerSplitscreenLayout=FavorTop
  8. bOffsetPlayerGamepadIds=False
  9. GameInstanceClass=/Script/Engine.GameInstance
  10. GameDefaultMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
  11. ServerDefaultMap=/Engine/Maps/Entry.Entry
  12. GlobalDefaultGameMode=/Game/HandheldAR/Blueprints/GameFramework/BP_ARGameMode.BP_ARGameMode_C
  13. GlobalDefaultServerGameMode=None
  14. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  15. Orientation=Sensor
  16. bBuildForES31=False
  17. PackageName=com.LAM.GAMEN4_AR_Unreal
  18. [/Script/Engine.RendererSettings]
  19. r.DefaultFeature.AutoExposure=False
  20. r.GenerateMeshDistanceFields=True
  21. r.DynamicGlobalIlluminationMethod=1
  22. r.ReflectionMethod=1
  23. r.SkinCache.CompileShaders=True
  24. r.RayTracing=True
  25. r.RayTracing.RayTracingProxies.ProjectEnabled=True
  26. r.Substrate=True
  27. r.Substrate.ProjectGBufferFormat=0
  28. r.Shadow.Virtual.Enable=1
  29. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  30. r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
  31. r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
  32. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  33. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  34. -D3D12TargetedShaderFormats=PCD3D_SM5
  35. +D3D12TargetedShaderFormats=PCD3D_SM5
  36. +D3D12TargetedShaderFormats=PCD3D_SM6
  37. -D3D11TargetedShaderFormats=PCD3D_SM5
  38. +D3D11TargetedShaderFormats=PCD3D_SM5
  39. bGenerateNaniteFallbackMeshes=True
  40. Compiler=Default
  41. AudioSampleRate=48000
  42. AudioCallbackBufferFrameSize=1024
  43. AudioNumBuffersToEnqueue=1
  44. AudioMaxChannels=0
  45. AudioNumSourceWorkers=4
  46. SpatializationPlugin=
  47. SourceDataOverridePlugin=
  48. ReverbPlugin=
  49. OcclusionPlugin=
  50. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  51. CacheSizeKB=65536
  52. MaxChunkSizeOverrideKB=0
  53. bResampleForDevice=False
  54. MaxSampleRate=48000.000000
  55. HighSampleRate=32000.000000
  56. MedSampleRate=24000.000000
  57. LowSampleRate=12000.000000
  58. MinSampleRate=8000.000000
  59. CompressionQualityModifier=1.000000
  60. AutoStreamingThreshold=0.000000
  61. SoundCueCookQualityIndex=-1
  62. [/Script/Engine.Engine]
  63. +ActiveGameNameRedirects=(OldGameName="TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal")
  64. +ActiveGameNameRedirects=(OldGameName="/Script/TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal")
  65. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  66. bEnablePlugin=True
  67. bAllowNetworkConnection=True
  68. SecurityToken=44D6BAD34D73E200E0EB1AAB4161F97C
  69. bIncludeInShipping=False
  70. bAllowExternalStartInShipping=False
  71. bCompileAFSProject=False
  72. bUseCompression=False
  73. bLogFiles=False
  74. bReportStats=False
  75. ConnectionType=USBOnly
  76. bUseManualIPAddress=False
  77. ManualIPAddress=