[/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap LocalMapOptions= TransitionMap=None bUseSplitscreen=False TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop bOffsetPlayerGamepadIds=False GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap ServerDefaultMap=/Engine/Maps/Entry.Entry GlobalDefaultGameMode=/Game/HandheldAR/Blueprints/GameFramework/BP_ARGameMode.BP_ARGameMode_C GlobalDefaultServerGameMode=None [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] Orientation=Sensor bBuildForES31=False PackageName=com.LAM.GAMEN4_AR_Unreal bDisableVerifyOBBOnStartUp=True [/Script/Engine.RendererSettings] r.DefaultFeature.AutoExposure=False r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.RayTracingProxies.ProjectEnabled=True r.Substrate=True r.Substrate.ProjectGBufferFormat=0 r.Shadow.Virtual.Enable=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 bGenerateNaniteFallbackMeshes=True Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal") +ActiveGameNameRedirects=(OldGameName="/Script/TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=44D6BAD34D73E200E0EB1AAB4161F97C bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=