AssetImportWorker2.log 17 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 32477 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  5. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp" at "2026-05-15T12:22:06.4975888Z"
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-15T12:22:06Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker2
  16. -projectPath
  17. C:/UnityProjects/GAMEN4_AR_Unity
  18. -logFile
  19. Logs/AssetImportWorker2.log
  20. -srvPort
  21. 63909
  22. -licensingIpc
  23. LicenseClient-adamp
  24. -job-worker-count
  25. 9
  26. -background-job-worker-count
  27. 8
  28. -gc-helper-count
  29. 1
  30. -name
  31. AssetImport
  32. Successfully changed project path to: C:/UnityProjects/GAMEN4_AR_Unity
  33. C:/UnityProjects/GAMEN4_AR_Unity
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  36. "memorysetup-temp-allocator-size-audio-worker=65536"
  37. "memorysetup-temp-allocator-size-gfx=262144"
  38. "memorysetup-allocator-temp-initial-block-size-main=262144"
  39. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  40. "memorysetup-temp-allocator-size-background-worker=32768"
  41. "memorysetup-temp-allocator-size-job-worker=262144"
  42. "memorysetup-temp-allocator-size-preload-manager=33554432"
  43. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  44. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  45. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  46. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-bucket-allocator-granularity=16"
  49. "memorysetup-bucket-allocator-bucket-count=8"
  50. "memorysetup-bucket-allocator-block-size=33554432"
  51. "memorysetup-bucket-allocator-block-count=8"
  52. "memorysetup-main-allocator-block-size=16777216"
  53. "memorysetup-thread-allocator-block-size=16777216"
  54. "memorysetup-gfx-main-allocator-block-size=16777216"
  55. "memorysetup-gfx-thread-allocator-block-size=16777216"
  56. "memorysetup-cache-allocator-block-size=4194304"
  57. "memorysetup-typetree-allocator-block-size=2097152"
  58. "memorysetup-profiler-bucket-allocator-granularity=16"
  59. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  60. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  61. "memorysetup-profiler-bucket-allocator-block-count=8"
  62. "memorysetup-profiler-allocator-block-size=16777216"
  63. "memorysetup-profiler-editor-allocator-block-size=1048576"
  64. "memorysetup-temp-allocator-size-main=16777216"
  65. "memorysetup-job-temp-allocator-block-size=2097152"
  66. "memorysetup-job-temp-allocator-block-size-background=1048576"
  67. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  68. "memorysetup-temp-allocator-size-cloud-worker=32768"
  69. Player connection [13708] Target information:
  70. Player connection [13708] * "[IP] 192.168.129.209 [Port] 0 [Flags] 2 [Guid] 2554751694 [EditorId] 2554751694 [Version] 1048832 [Id] WindowsEditor(7,TempLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  71. Player connection [13708] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [13708] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 9
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 5.46 ms, found 1 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.3.11f1 (3000ef702840)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/UnityProjects/GAMEN4_AR_Unity/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. Direct3D:
  91. Version: Direct3D 11.0 [level 11.1]
  92. Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
  93. Vendor: NVIDIA
  94. VRAM: 5994 MB
  95. Driver: 32.0.15.9579
  96. Initialize mono
  97. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
  98. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  99. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
  100. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56908
  101. Begin MonoManager ReloadAssembly
  102. Registering precompiled unity dll's ...
  103. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  104. [Licensing::Module] Licensing is not yet initialized.
  105. [Licensing::Client] Error: HandshakeResponse reported an error:
  106. ResponseCode: 505
  107. ResponseStatus: Unsupported protocol version '1.18.0'.
  108. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-adamp"
  109. [Licensing::IpcConnector] LicenseClient-adamp channel disconnected successfully.
  110. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11" at "2026-05-15T12:22:07.8954641Z"
  111. [Licensing::Client] Handshaking with LicensingClient:
  112. Version: 1.18.0+23225a6
  113. Session Id: e14691c1a80544f4bb4d200dc9cd24c4
  114. Correlation Id: 3c1791c5491ac86d3f62e30190cc6d1f
  115. External correlation Id: 358240941228222057
  116. Machine Id: rJu5WCgAkU3taubO13cPPjKxbKg=
  117. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-adamp-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.12s)
  118. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11-notifications" at "2026-05-15T12:22:08.0198207Z"
  119. [Licensing::Module] Licensing Background thread has ended after 1.52s
  120. [Licensing::Module] Licensing is initialized (took 0.35s).
  121. [Licensing::Client] Successfully resolved entitlement details
  122. [Licensing::Module] License group:
  123. Id: 9071008393419-UnityPersXXXX
  124. Product: Unity Personal
  125. Type: Assigned
  126. Expiration: Unlimited
  127. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  128. Registered in 0.354000 seconds.
  129. - Loaded All Assemblies, in 0.907 seconds
  130. Native extension for Android target not found
  131. Native extension for WindowsStandalone target not found
  132. Package Manager log level set to [2]
  133. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  134. [Package Manager] Unable to send message (not connected to server process).
  135. [Package Manager] Cannot connect to Unity Package Manager local server
  136. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  137. Mono: successfully reloaded assembly
  138. - Finished resetting the current domain, in 0.412 seconds
  139. Domain Reload Profiling: 1317ms
  140. BeginReloadAssembly (211ms)
  141. ExecutionOrderSort (0ms)
  142. DisableScriptedObjects (0ms)
  143. BackupInstance (0ms)
  144. ReleaseScriptingObjects (0ms)
  145. CreateAndSetChildDomain (1ms)
  146. RebuildCommonClasses (53ms)
  147. RebuildNativeTypeToScriptingClass (23ms)
  148. initialDomainReloadingComplete (411ms)
  149. LoadAllAssembliesAndSetupDomain (207ms)
  150. LoadAssemblies (206ms)
  151. RebuildTransferFunctionScriptingTraits (0ms)
  152. AnalyzeDomain (202ms)
  153. TypeCache.Refresh (200ms)
  154. TypeCache.ScanAssembly (184ms)
  155. BuildScriptInfoCaches (0ms)
  156. ResolveRequiredComponents (1ms)
  157. FinalizeReload (412ms)
  158. ReleaseScriptCaches (0ms)
  159. RebuildScriptCaches (0ms)
  160. SetupLoadedEditorAssemblies (369ms)
  161. LogAssemblyErrors (0ms)
  162. InitializePlatformSupportModulesInManaged (70ms)
  163. SetLoadedEditorAssemblies (5ms)
  164. BeforeProcessingInitializeOnLoad (86ms)
  165. ProcessInitializeOnLoadAttributes (131ms)
  166. ProcessInitializeOnLoadMethodAttributes (77ms)
  167. AfterProcessingInitializeOnLoad (0ms)
  168. EditorAssembliesLoaded (0ms)
  169. ExecutionOrderSort2 (0ms)
  170. AwakeInstancesAfterBackupRestoration (0ms)
  171. ========================================================================
  172. Worker process is ready to serve import requests
  173. Import Worker Mode flag is 0x00
  174. Begin MonoManager ReloadAssembly
  175. [Licensing::Client] Successfully resolved entitlement details
  176. - Loaded All Assemblies, in 0.785 seconds
  177. Refreshing native plugins compatible for Editor in 2.43 ms, found 1 plugins.
  178. Native extension for Android target not found
  179. Native extension for WindowsStandalone target not found
  180. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  181. [Package Manager] Unable to send message (not connected to server process).
  182. [Package Manager] Cannot connect to Unity Package Manager local server
  183. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  184. [Package Manager] Unable to send message (not connected to server process).
  185. [Package Manager] Cannot connect to Unity Package Manager local server
  186. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  187. Mono: successfully reloaded assembly
  188. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  189. [Package Manager] Unable to send message (not connected to server process).
  190. [Package Manager] Cannot connect to Unity Package Manager local server
  191. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  192. [Package Manager] Unable to send message (not connected to server process).
  193. [Package Manager] Cannot connect to Unity Package Manager local server
  194. - Finished resetting the current domain, in 0.678 seconds
  195. Domain Reload Profiling: 1457ms
  196. BeginReloadAssembly (190ms)
  197. ExecutionOrderSort (0ms)
  198. DisableScriptedObjects (6ms)
  199. BackupInstance (0ms)
  200. ReleaseScriptingObjects (0ms)
  201. CreateAndSetChildDomain (30ms)
  202. RebuildCommonClasses (38ms)
  203. RebuildNativeTypeToScriptingClass (12ms)
  204. initialDomainReloadingComplete (36ms)
  205. LoadAllAssembliesAndSetupDomain (502ms)
  206. LoadAssemblies (363ms)
  207. RebuildTransferFunctionScriptingTraits (0ms)
  208. AnalyzeDomain (247ms)
  209. TypeCache.Refresh (179ms)
  210. TypeCache.ScanAssembly (160ms)
  211. BuildScriptInfoCaches (53ms)
  212. ResolveRequiredComponents (11ms)
  213. FinalizeReload (678ms)
  214. ReleaseScriptCaches (0ms)
  215. RebuildScriptCaches (0ms)
  216. SetupLoadedEditorAssemblies (488ms)
  217. LogAssemblyErrors (0ms)
  218. InitializePlatformSupportModulesInManaged (9ms)
  219. SetLoadedEditorAssemblies (3ms)
  220. BeforeProcessingInitializeOnLoad (125ms)
  221. ProcessInitializeOnLoadAttributes (263ms)
  222. ProcessInitializeOnLoadMethodAttributes (81ms)
  223. AfterProcessingInitializeOnLoad (7ms)
  224. EditorAssembliesLoaded (0ms)
  225. ExecutionOrderSort2 (0ms)
  226. AwakeInstancesAfterBackupRestoration (7ms)
  227. WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
  228. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  229. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  230. WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
  231. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  232. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  233. WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
  234. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  235. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  236. WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
  237. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  238. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  239. WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
  240. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  241. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  242. WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
  243. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  244. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  245. WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
  246. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  247. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  248. WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
  249. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  250. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  251. WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
  252. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  253. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  254. WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
  255. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  256. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  257. WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
  258. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  259. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  260. WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
  261. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  262. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  263. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
  264. Refreshing native plugins compatible for Editor in 3.10 ms, found 1 plugins.
  265. Preloading 0 native plugins for Editor in 0.00 ms.
  266. Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
  267. Unloading 6065 unused Assets / (10.3 MB). Loaded Objects now: 6891.
  268. Memory consumption went from 161.1 MB to 150.8 MB.
  269. Total: 11.978700 ms (FindLiveObjects: 0.670800 ms CreateObjectMapping: 0.844400 ms MarkObjects: 6.108400 ms DeleteObjects: 4.353400 ms)
  270. ========================================================================
  271. Received Import Request.
  272. Time since last request: 658.363984 seconds.
  273. path: Assets/FaceRaiders/Prefabs/Projectile.prefab
  274. artifactKey: Guid(93184af4c332b9a4684082142d39e981) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  275. Start importing Assets/FaceRaiders/Prefabs/Projectile.prefab using Guid(93184af4c332b9a4684082142d39e981) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '312c40ccca50247f110f8e89df12040d') in 0.140474 seconds
  276. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
  277. ========================================================================
  278. Received Import Request.
  279. Time since last request: 0.000015 seconds.
  280. path: Assets/FaceRaiders/Prefabs/Enemy.prefab
  281. artifactKey: Guid(456f3a9c4c835a24b90196855c3f94fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  282. Start importing Assets/FaceRaiders/Prefabs/Enemy.prefab using Guid(456f3a9c4c835a24b90196855c3f94fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '7a81c8fc595c4c5b7018f3cbfa85b4a9') in 0.0148443 seconds
  283. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
  284. ========================================================================
  285. Received Import Request.
  286. Time since last request: 0.000021 seconds.
  287. path: Assets/DefaultVolumeProfile.asset
  288. artifactKey: Guid(20ea68209c5f62c45bf3cbafc76dc42c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  289. Start importing Assets/DefaultVolumeProfile.asset using Guid(20ea68209c5f62c45bf3cbafc76dc42c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '2250ec56d1f996f37c81b1f511a62c0d') in 0.0126839 seconds
  290. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  291. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  292. AssetImportWorker is now disconnected from the server
  293. Process exiting
  294. Exiting without the bug reporter. Application will terminate with return code 0