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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp" at "2026-05-15T12:22:06.518086Z"
- OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 32477 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- System architecture: x64
- Process architecture: x64
- Date: 2026-05-15T12:22:06Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker3
- -projectPath
- C:/UnityProjects/GAMEN4_AR_Unity
- -logFile
- Logs/AssetImportWorker3.log
- -srvPort
- 63909
- -licensingIpc
- LicenseClient-adamp
- -job-worker-count
- 9
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/UnityProjects/GAMEN4_AR_Unity
- C:/UnityProjects/GAMEN4_AR_Unity
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-gfx=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- Player connection [27832] Target information:
- Player connection [27832] * "[IP] 192.168.129.209 [Port] 0 [Flags] 2 [Guid] 2724428410 [EditorId] 2724428410 [Version] 1048832 [Id] WindowsEditor(7,TempLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [27832] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [27832] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 5.40 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.3.11f1 (3000ef702840)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/UnityProjects/GAMEN4_AR_Unity/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
- Vendor: NVIDIA
- VRAM: 5994 MB
- Driver: 32.0.15.9579
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- [Licensing::Module] Licensing is not yet initialized.
- [Licensing::Client] Error: HandshakeResponse reported an error:
- ResponseCode: 505
- ResponseStatus: Unsupported protocol version '1.18.0'.
- [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-adamp"
- [Licensing::IpcConnector] LicenseClient-adamp channel disconnected successfully.
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11" at "2026-05-15T12:22:07.9143959Z"
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.18.0+23225a6
- Session Id: ace6871617e14fc18167438a47a87410
- Correlation Id: 3c1791c5491ac86d3f62e30190cc6d1f
- External correlation Id: 6137289072548763573
- Machine Id: rJu5WCgAkU3taubO13cPPjKxbKg=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-adamp-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.12s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11-notifications" at "2026-05-15T12:22:08.0375384Z"
- [Licensing::Module] Licensing Background thread has ended after 1.52s
- [Licensing::Module] Licensing is initialized (took 0.34s).
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 9071008393419-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Registered in 0.346824 seconds.
- - Loaded All Assemblies, in 0.902 seconds
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.416 seconds
- Domain Reload Profiling: 1315ms
- BeginReloadAssembly (205ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (52ms)
- RebuildNativeTypeToScriptingClass (20ms)
- initialDomainReloadingComplete (408ms)
- LoadAllAssembliesAndSetupDomain (213ms)
- LoadAssemblies (199ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (207ms)
- TypeCache.Refresh (205ms)
- TypeCache.ScanAssembly (186ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (417ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (376ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (68ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (81ms)
- ProcessInitializeOnLoadAttributes (134ms)
- ProcessInitializeOnLoadMethodAttributes (88ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.767 seconds
- Refreshing native plugins compatible for Editor in 1.87 ms, found 1 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.669 seconds
- Domain Reload Profiling: 1431ms
- BeginReloadAssembly (187ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (4ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (38ms)
- RebuildNativeTypeToScriptingClass (12ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (490ms)
- LoadAssemblies (367ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (231ms)
- TypeCache.Refresh (163ms)
- TypeCache.ScanAssembly (146ms)
- BuildScriptInfoCaches (54ms)
- ResolveRequiredComponents (10ms)
- FinalizeReload (670ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (484ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (9ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (124ms)
- ProcessInitializeOnLoadAttributes (264ms)
- ProcessInitializeOnLoadMethodAttributes (78ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (5ms)
- WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 3.55 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6065 unused Assets / (12.5 MB). Loaded Objects now: 6891.
- Memory consumption went from 163.1 MB to 150.6 MB.
- Total: 11.775100 ms (FindLiveObjects: 0.805100 ms CreateObjectMapping: 0.592300 ms MarkObjects: 4.832800 ms DeleteObjects: 5.543100 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 658.355430 seconds.
- path: Assets/DefaultVolumeProfile.asset
- artifactKey: Guid(20ea68209c5f62c45bf3cbafc76dc42c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/DefaultVolumeProfile.asset using Guid(20ea68209c5f62c45bf3cbafc76dc42c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e48c008ab7d9008e799ea15a81ea7a91') in 0.0190487 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000017 seconds.
- path: Assets/FaceRaiders/Scripts/GameManager.cs
- artifactKey: Guid(703b2d589e1d3594984fc6b72defee16) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/FaceRaiders/Scripts/GameManager.cs using Guid(703b2d589e1d3594984fc6b72defee16) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '3fdb1a28bb8c8f4f6426c5f35985a9e1') in 0.0892669 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
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