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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 32477 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp" at "2026-05-15T12:22:06.507536Z"
- System architecture: x64
- Process architecture: x64
- Date: 2026-05-15T12:22:06Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker1
- -projectPath
- C:/UnityProjects/GAMEN4_AR_Unity
- -logFile
- Logs/AssetImportWorker1.log
- -srvPort
- 63909
- -licensingIpc
- LicenseClient-adamp
- -job-worker-count
- 9
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/UnityProjects/GAMEN4_AR_Unity
- C:/UnityProjects/GAMEN4_AR_Unity
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-gfx=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- Player connection [23380] Target information:
- Player connection [23380] * "[IP] 192.168.129.209 [Port] 0 [Flags] 2 [Guid] 4109606376 [EditorId] 4109606376 [Version] 1048832 [Id] WindowsEditor(7,TempLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [23380] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [23380] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 4.14 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.3.11f1 (3000ef702840)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/UnityProjects/GAMEN4_AR_Unity/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
- Vendor: NVIDIA
- VRAM: 5994 MB
- Driver: 32.0.15.9579
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56052
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- [Licensing::Module] Licensing is not yet initialized.
- [Licensing::Client] Error: HandshakeResponse reported an error:
- ResponseCode: 505
- ResponseStatus: Unsupported protocol version '1.18.0'.
- [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-adamp"
- [Licensing::IpcConnector] LicenseClient-adamp channel disconnected successfully.
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11" at "2026-05-15T12:22:07.9058173Z"
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.18.0+23225a6
- Session Id: ab24c5ae143d417aba86b816760ccc6f
- Correlation Id: 3c1791c5491ac86d3f62e30190cc6d1f
- External correlation Id: 3473159080151577205
- Machine Id: rJu5WCgAkU3taubO13cPPjKxbKg=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-adamp-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.11s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11-notifications" at "2026-05-15T12:22:08.0236305Z"
- [Licensing::Module] Licensing Background thread has ended after 1.52s
- [Licensing::Module] Licensing is initialized (took 0.33s).
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 9071008393419-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Registered in 0.337867 seconds.
- - Loaded All Assemblies, in 0.839 seconds
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.414 seconds
- Domain Reload Profiling: 1251ms
- BeginReloadAssembly (179ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (58ms)
- RebuildNativeTypeToScriptingClass (21ms)
- initialDomainReloadingComplete (392ms)
- LoadAllAssembliesAndSetupDomain (188ms)
- LoadAssemblies (173ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (183ms)
- TypeCache.Refresh (180ms)
- TypeCache.ScanAssembly (163ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (414ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (373ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (67ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (77ms)
- ProcessInitializeOnLoadAttributes (142ms)
- ProcessInitializeOnLoadMethodAttributes (82ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.778 seconds
- Refreshing native plugins compatible for Editor in 2.89 ms, found 1 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.682 seconds
- Domain Reload Profiling: 1456ms
- BeginReloadAssembly (181ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (6ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (47ms)
- RebuildNativeTypeToScriptingClass (13ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (496ms)
- LoadAssemblies (360ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (241ms)
- TypeCache.Refresh (169ms)
- TypeCache.ScanAssembly (146ms)
- BuildScriptInfoCaches (57ms)
- ResolveRequiredComponents (11ms)
- FinalizeReload (683ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (489ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (9ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (127ms)
- ProcessInitializeOnLoadAttributes (261ms)
- ProcessInitializeOnLoadMethodAttributes (76ms)
- AfterProcessingInitializeOnLoad (13ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (5ms)
- WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
- Refreshing native plugins compatible for Editor in 3.11 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6065 unused Assets / (11.0 MB). Loaded Objects now: 6891.
- Memory consumption went from 161.4 MB to 150.4 MB.
- Total: 12.040600 ms (FindLiveObjects: 0.999800 ms CreateObjectMapping: 0.497700 ms MarkObjects: 5.041600 ms DeleteObjects: 5.499800 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 658.355434 seconds.
- path: Assets/FaceRaiders/UI/10996672.png
- artifactKey: Guid(b85cfdca107f50344ae0b64b244373b6) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/FaceRaiders/UI/10996672.png using Guid(b85cfdca107f50344ae0b64b244373b6) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'c850bafe509d088254201b51af991882') in 0.1377103 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
- ========================================================================
- Received Import Request.
- Time since last request: 0.000018 seconds.
- path: Assets/Settings/UniversalRenderPipelineGlobalSettings.asset
- artifactKey: Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Settings/UniversalRenderPipelineGlobalSettings.asset using Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '5fc468a9456f63279a392ad3251e6cd1') in 0.0735447 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
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