AssetImportWorker3.log 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273
  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 32477 MB
  4. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp" at "2026-05-13T11:49:03.9294735Z"
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-13T11:49:03Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker3
  16. -projectPath
  17. C:/UnityProjects/GAMEN4_AR_Unity
  18. -logFile
  19. Logs/AssetImportWorker3.log
  20. -srvPort
  21. 56825
  22. -licensingIpc
  23. LicenseClient-adamp
  24. -job-worker-count
  25. 9
  26. -background-job-worker-count
  27. 8
  28. -gc-helper-count
  29. 1
  30. -name
  31. AssetImport
  32. Successfully changed project path to: C:/UnityProjects/GAMEN4_AR_Unity
  33. C:/UnityProjects/GAMEN4_AR_Unity
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  36. "memorysetup-temp-allocator-size-audio-worker=65536"
  37. "memorysetup-temp-allocator-size-gfx=262144"
  38. "memorysetup-allocator-temp-initial-block-size-main=262144"
  39. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  40. "memorysetup-temp-allocator-size-background-worker=32768"
  41. "memorysetup-temp-allocator-size-job-worker=262144"
  42. "memorysetup-temp-allocator-size-preload-manager=33554432"
  43. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  44. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  45. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  46. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-bucket-allocator-granularity=16"
  49. "memorysetup-bucket-allocator-bucket-count=8"
  50. "memorysetup-bucket-allocator-block-size=33554432"
  51. "memorysetup-bucket-allocator-block-count=8"
  52. "memorysetup-main-allocator-block-size=16777216"
  53. "memorysetup-thread-allocator-block-size=16777216"
  54. "memorysetup-gfx-main-allocator-block-size=16777216"
  55. "memorysetup-gfx-thread-allocator-block-size=16777216"
  56. "memorysetup-cache-allocator-block-size=4194304"
  57. "memorysetup-typetree-allocator-block-size=2097152"
  58. "memorysetup-profiler-bucket-allocator-granularity=16"
  59. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  60. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  61. "memorysetup-profiler-bucket-allocator-block-count=8"
  62. "memorysetup-profiler-allocator-block-size=16777216"
  63. "memorysetup-profiler-editor-allocator-block-size=1048576"
  64. "memorysetup-temp-allocator-size-main=16777216"
  65. "memorysetup-job-temp-allocator-block-size=2097152"
  66. "memorysetup-job-temp-allocator-block-size-background=1048576"
  67. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  68. "memorysetup-temp-allocator-size-cloud-worker=32768"
  69. Player connection [33444] Target information:
  70. Player connection [33444] * "[IP] 192.168.129.10 [Port] 0 [Flags] 2 [Guid] 2649973661 [EditorId] 2649973661 [Version] 1048832 [Id] WindowsEditor(7,TempLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  71. Player connection [33444] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [33444] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 9
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 3.19 ms, found 1 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.3.11f1 (3000ef702840)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/UnityProjects/GAMEN4_AR_Unity/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. Direct3D:
  91. Version: Direct3D 11.0 [level 11.1]
  92. Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
  93. Vendor: NVIDIA
  94. VRAM: 5994 MB
  95. Driver: 32.0.15.9579
  96. Initialize mono
  97. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
  98. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  99. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
  100. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56632
  101. Begin MonoManager ReloadAssembly
  102. Registering precompiled unity dll's ...
  103. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  104. [Licensing::Module] Licensing is not yet initialized.
  105. [Licensing::Client] Error: HandshakeResponse reported an error:
  106. ResponseCode: 505
  107. ResponseStatus: Unsupported protocol version '1.18.0'.
  108. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-adamp"
  109. [Licensing::IpcConnector] LicenseClient-adamp channel disconnected successfully.
  110. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11" at "2026-05-13T11:49:05.261478Z"
  111. [Licensing::Client] Handshaking with LicensingClient:
  112. Version: 1.18.0+23225a6
  113. Session Id: 8033b0fccf264f9399fe60d2e2573a65
  114. Correlation Id: 7ff7697bd10884cebfa53687a29ad801
  115. External correlation Id: 3788038887377688245
  116. Machine Id: rJu5WCgAkU3taubO13cPPjKxbKg=
  117. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-adamp-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.12s)
  118. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11-notifications" at "2026-05-13T11:49:05.3855711Z"
  119. [Licensing::Module] Licensing Background thread has ended after 1.46s
  120. [Licensing::Module] Licensing is initialized (took 0.23s).
  121. [Licensing::Client] Successfully resolved entitlement details
  122. [Licensing::Module] License group:
  123. Id: 9071008393419-UnityPersXXXX
  124. Product: Unity Personal
  125. Type: Assigned
  126. Expiration: Unlimited
  127. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  128. Registered in 0.239884 seconds.
  129. - Loaded All Assemblies, in 0.737 seconds
  130. Native extension for Android target not found
  131. Native extension for WindowsStandalone target not found
  132. Package Manager log level set to [2]
  133. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  134. [Package Manager] Unable to send message (not connected to server process).
  135. [Package Manager] Cannot connect to Unity Package Manager local server
  136. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  137. Mono: successfully reloaded assembly
  138. - Finished resetting the current domain, in 0.360 seconds
  139. Domain Reload Profiling: 1095ms
  140. BeginReloadAssembly (193ms)
  141. ExecutionOrderSort (0ms)
  142. DisableScriptedObjects (0ms)
  143. BackupInstance (0ms)
  144. ReleaseScriptingObjects (0ms)
  145. CreateAndSetChildDomain (1ms)
  146. RebuildCommonClasses (52ms)
  147. RebuildNativeTypeToScriptingClass (12ms)
  148. initialDomainReloadingComplete (284ms)
  149. LoadAllAssembliesAndSetupDomain (192ms)
  150. LoadAssemblies (187ms)
  151. RebuildTransferFunctionScriptingTraits (0ms)
  152. AnalyzeDomain (187ms)
  153. TypeCache.Refresh (185ms)
  154. TypeCache.ScanAssembly (170ms)
  155. BuildScriptInfoCaches (0ms)
  156. ResolveRequiredComponents (0ms)
  157. FinalizeReload (361ms)
  158. ReleaseScriptCaches (0ms)
  159. RebuildScriptCaches (0ms)
  160. SetupLoadedEditorAssemblies (315ms)
  161. LogAssemblyErrors (0ms)
  162. InitializePlatformSupportModulesInManaged (59ms)
  163. SetLoadedEditorAssemblies (3ms)
  164. BeforeProcessingInitializeOnLoad (68ms)
  165. ProcessInitializeOnLoadAttributes (119ms)
  166. ProcessInitializeOnLoadMethodAttributes (66ms)
  167. AfterProcessingInitializeOnLoad (0ms)
  168. EditorAssembliesLoaded (0ms)
  169. ExecutionOrderSort2 (0ms)
  170. AwakeInstancesAfterBackupRestoration (0ms)
  171. ========================================================================
  172. Worker process is ready to serve import requests
  173. Import Worker Mode flag is 0x00
  174. Begin MonoManager ReloadAssembly
  175. [Licensing::Client] Successfully resolved entitlement details
  176. - Loaded All Assemblies, in 0.700 seconds
  177. Refreshing native plugins compatible for Editor in 2.28 ms, found 1 plugins.
  178. Native extension for Android target not found
  179. Native extension for WindowsStandalone target not found
  180. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  181. [Package Manager] Unable to send message (not connected to server process).
  182. [Package Manager] Cannot connect to Unity Package Manager local server
  183. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  184. [Package Manager] Unable to send message (not connected to server process).
  185. [Package Manager] Cannot connect to Unity Package Manager local server
  186. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  187. Mono: successfully reloaded assembly
  188. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  189. [Package Manager] Unable to send message (not connected to server process).
  190. [Package Manager] Cannot connect to Unity Package Manager local server
  191. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  192. [Package Manager] Unable to send message (not connected to server process).
  193. [Package Manager] Cannot connect to Unity Package Manager local server
  194. - Finished resetting the current domain, in 0.639 seconds
  195. Domain Reload Profiling: 1333ms
  196. BeginReloadAssembly (160ms)
  197. ExecutionOrderSort (0ms)
  198. DisableScriptedObjects (4ms)
  199. BackupInstance (0ms)
  200. ReleaseScriptingObjects (0ms)
  201. CreateAndSetChildDomain (29ms)
  202. RebuildCommonClasses (33ms)
  203. RebuildNativeTypeToScriptingClass (11ms)
  204. initialDomainReloadingComplete (33ms)
  205. LoadAllAssembliesAndSetupDomain (457ms)
  206. LoadAssemblies (307ms)
  207. RebuildTransferFunctionScriptingTraits (0ms)
  208. AnalyzeDomain (236ms)
  209. TypeCache.Refresh (161ms)
  210. TypeCache.ScanAssembly (145ms)
  211. BuildScriptInfoCaches (60ms)
  212. ResolveRequiredComponents (12ms)
  213. FinalizeReload (639ms)
  214. ReleaseScriptCaches (0ms)
  215. RebuildScriptCaches (0ms)
  216. SetupLoadedEditorAssemblies (461ms)
  217. LogAssemblyErrors (0ms)
  218. InitializePlatformSupportModulesInManaged (8ms)
  219. SetLoadedEditorAssemblies (3ms)
  220. BeforeProcessingInitializeOnLoad (120ms)
  221. ProcessInitializeOnLoadAttributes (257ms)
  222. ProcessInitializeOnLoadMethodAttributes (67ms)
  223. AfterProcessingInitializeOnLoad (6ms)
  224. EditorAssembliesLoaded (0ms)
  225. ExecutionOrderSort2 (0ms)
  226. AwakeInstancesAfterBackupRestoration (5ms)
  227. WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
  228. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  229. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  230. WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
  231. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  232. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  233. WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
  234. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  235. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  236. WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
  237. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  238. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  239. WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
  240. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  241. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  242. WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
  243. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  244. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  245. WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
  246. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  247. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  248. WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
  249. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  250. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  251. WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
  252. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  253. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  254. WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
  255. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  256. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  257. WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
  258. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  259. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  260. WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
  261. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  262. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  263. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  264. Refreshing native plugins compatible for Editor in 2.65 ms, found 1 plugins.
  265. Preloading 0 native plugins for Editor in 0.00 ms.
  266. Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
  267. Unloading 6007 unused Assets / (10.9 MB). Loaded Objects now: 6833.
  268. Memory consumption went from 168.2 MB to 157.3 MB.
  269. Total: 12.237800 ms (FindLiveObjects: 0.792600 ms CreateObjectMapping: 0.460600 ms MarkObjects: 6.194300 ms DeleteObjects: 4.788800 ms)