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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 31863 MB
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam" at "2026-05-14T17:52:37.8957323Z"
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- System architecture: x64
- Process architecture: x64
- Date: 2026-05-14T17:52:37Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- F:/UnityProjects/GAMEN4_AR_Unity
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 54516
- -licensingIpc
- LicenseClient-Adam
- -job-worker-count
- 7
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: F:/UnityProjects/GAMEN4_AR_Unity
- F:/UnityProjects/GAMEN4_AR_Unity
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-gfx=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- Player connection [35424] Target information:
- Player connection [35424] * "[IP] 192.168.40.240 [Port] 0 [Flags] 2 [Guid] 2781614587 [EditorId] 2781614587 [Version] 1048832 [Id] WindowsEditor(7,KiwiHomePC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [35424] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [35424] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 7
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- [Licensing::Module] Licensing is not yet initialized.
- [Licensing::Client] Error: HandshakeResponse reported an error:
- ResponseCode: 505
- ResponseStatus: Unsupported protocol version '1.18.0'.
- [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Adam"
- [Licensing::IpcConnector] LicenseClient-Adam channel disconnected successfully.
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam-6000.3.11" at "2026-05-14T17:52:39.0081051Z"
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.18.0+23225a6
- Session Id: 928912a0eacc4710a9fd39224bdeb6db
- Correlation Id: 8200fc99b82b4f4b11b7ffac4a388896
- External correlation Id: 2648989359537973897
- Machine Id: M36UPhR5wcvpby2zAKm+eN+byl4=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Adam-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.10s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam-6000.3.11-notifications" at "2026-05-14T17:52:39.1131868Z"
- [Licensing::Module] Licensing Background thread has ended after 1.22s
- [Licensing::Module] Licensing is initialized (took 0.89s).
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 9071008393419-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- Refreshing native plugins compatible for Editor in 1.76 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.3.11f1 (3000ef702840)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path F:/UnityProjects/GAMEN4_AR_Unity/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4070 (ID=0x2786)
- Vendor: NVIDIA
- VRAM: 12010 MB
- Driver: 32.0.15.9636
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56116
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Registered in 0.002115 seconds.
- - Loaded All Assemblies, in 0.401 seconds
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.364 seconds
- Domain Reload Profiling: 761ms
- BeginReloadAssembly (136ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (0ms)
- RebuildCommonClasses (32ms)
- RebuildNativeTypeToScriptingClass (14ms)
- initialDomainReloadingComplete (44ms)
- LoadAllAssembliesAndSetupDomain (172ms)
- LoadAssemblies (132ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (169ms)
- TypeCache.Refresh (167ms)
- TypeCache.ScanAssembly (155ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (364ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (329ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (57ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (74ms)
- ProcessInitializeOnLoadAttributes (116ms)
- ProcessInitializeOnLoadMethodAttributes (79ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.788 seconds
- Refreshing native plugins compatible for Editor in 2.35 ms, found 1 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.785 seconds
- Domain Reload Profiling: 1567ms
- BeginReloadAssembly (198ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (7ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (37ms)
- RebuildCommonClasses (44ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (44ms)
- LoadAllAssembliesAndSetupDomain (481ms)
- LoadAssemblies (344ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (243ms)
- TypeCache.Refresh (167ms)
- TypeCache.ScanAssembly (152ms)
- BuildScriptInfoCaches (57ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (785ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (582ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (122ms)
- ProcessInitializeOnLoadAttributes (369ms)
- ProcessInitializeOnLoadMethodAttributes (73ms)
- AfterProcessingInitializeOnLoad (7ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (6ms)
- WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 1.68 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6065 unused Assets / (9.6 MB). Loaded Objects now: 6890.
- Memory consumption went from 158.4 MB to 148.8 MB.
- Total: 10.844500 ms (FindLiveObjects: 0.983800 ms CreateObjectMapping: 0.531000 ms MarkObjects: 4.749400 ms DeleteObjects: 4.579600 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 6426.552002 seconds.
- path: Assets/FaceRaiders/Scripts/PlayerController.cs
- artifactKey: Guid(d9316e59a0ca92e4e951ef466cdca645) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/FaceRaiders/Scripts/PlayerController.cs using Guid(d9316e59a0ca92e4e951ef466cdca645) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '8fcf33aa87cb4c49076c29fa188d2dc7') in 0.0930717 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000015 seconds.
- path: Assets/DefaultVolumeProfile.asset
- artifactKey: Guid(20ea68209c5f62c45bf3cbafc76dc42c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/DefaultVolumeProfile.asset using Guid(20ea68209c5f62c45bf3cbafc76dc42c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '452b6130746dbbdabd238f468a460381') in 0.011453 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
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