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- Shader "AR/Occlusion"
- {
- // URP SubShader
- SubShader
- {
- PackageRequirements
- {
- "com.unity.render-pipelines.universal": "12.0"
- }
- Tags
- {
- "RenderType"="Opaque"
- "Queue" = "Geometry-1"
- "RenderPipeline" = "UniversalPipeline"
- }
- ZWrite On
- ZTest LEqual
- ColorMask 0
- Pass
- {
- HLSLPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- struct appdata
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert (appdata v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- ZERO_INITIALIZE(v2f, o);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.vertex = TransformObjectToHClip(v.vertex.xyz);
- return o;
- }
- real4 frag (v2f i) : SV_Target
- {
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- return real4(0.0, 0.0, 0.0, 0.0);
- }
- ENDHLSL
- }
- }
- // Built-in Render Pipeline Subshader
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- Tags { "Queue" = "Geometry-1" }
- ZWrite On
- ZTest LEqual
- ColorMask 0
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert (appdata v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_OUTPUT(v2f, o);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
- fixed4 frag (v2f i) : SV_Target
- {
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- return fixed4(0.0, 0.0, 0.0, 0.0);
- }
- ENDCG
- }
- }
- }
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