[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam" at "2026-05-14T17:52:37.9128198Z" Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 31863 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-05-14T17:52:37Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath F:/UnityProjects/GAMEN4_AR_Unity -logFile Logs/AssetImportWorker2.log -srvPort 54516 -licensingIpc LicenseClient-Adam -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: F:/UnityProjects/GAMEN4_AR_Unity F:/UnityProjects/GAMEN4_AR_Unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [2500] Target information: Player connection [2500] * "[IP] 192.168.40.240 [Port] 0 [Flags] 2 [Guid] 4003675902 [EditorId] 4003675902 [Version] 1048832 [Id] WindowsEditor(7,KiwiHomePC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [2500] Host joined multi-casting on [225.0.0.222:54997]... Player connection [2500] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.0'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Adam" [Licensing::IpcConnector] LicenseClient-Adam channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam-6000.3.11" at "2026-05-14T17:52:39.0024039Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.0+23225a6 Session Id: 1ffe5cb5d8da4c4785ff8eb9efaa65b4 Correlation Id: 8200fc99b82b4f4b11b7ffac4a388896 External correlation Id: 5676831387221192829 Machine Id: M36UPhR5wcvpby2zAKm+eN+byl4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Adam-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.11s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam-6000.3.11-notifications" at "2026-05-14T17:52:39.1127366Z" [Licensing::Module] Licensing Background thread has ended after 1.20s [Licensing::Module] Licensing is initialized (took 0.88s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 9071008393419-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Refreshing native plugins compatible for Editor in 2.11 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.11f1 (3000ef702840) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path F:/UnityProjects/GAMEN4_AR_Unity/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4070 (ID=0x2786) Vendor: NVIDIA VRAM: 12010 MB Driver: 32.0.15.9636 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.002265 seconds. - Loaded All Assemblies, in 0.390 seconds Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.357 seconds Domain Reload Profiling: 744ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (168ms) LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (165ms) TypeCache.Refresh (163ms) TypeCache.ScanAssembly (150ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (325ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (52ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (119ms) ProcessInitializeOnLoadMethodAttributes (76ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.774 seconds Refreshing native plugins compatible for Editor in 1.62 ms, found 1 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.802 seconds Domain Reload Profiling: 1570ms BeginReloadAssembly (186ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (485ms) LoadAssemblies (323ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (265ms) TypeCache.Refresh (189ms) TypeCache.ScanAssembly (173ms) BuildScriptInfoCaches (58ms) ResolveRequiredComponents (14ms) FinalizeReload (802ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (602ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (137ms) ProcessInitializeOnLoadAttributes (369ms) ProcessInitializeOnLoadMethodAttributes (76ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 2.29 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 6065 unused Assets / (8.6 MB). Loaded Objects now: 6890. Memory consumption went from 160.5 MB to 152.0 MB. Total: 8.997800 ms (FindLiveObjects: 1.085100 ms CreateObjectMapping: 0.271600 ms MarkObjects: 4.496700 ms DeleteObjects: 3.143700 ms) ======================================================================== Received Import Request. Time since last request: 6426.517804 seconds. path: Assets/Settings/URP-Performant.asset artifactKey: Guid(d0e2fc18fe036412f8223b3b3d9ad574) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/URP-Performant.asset using Guid(d0e2fc18fe036412f8223b3b3d9ad574) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '99a7287f829c5d94f2f329a06f4789f8') in 0.153105 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/FaceRaiders/Scripts/EnemyController.cs artifactKey: Guid(53eb733c881f1a540b8da4e7efb6ee56) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/FaceRaiders/Scripts/EnemyController.cs using Guid(53eb733c881f1a540b8da4e7efb6ee56) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '788a4d8ff233909558b8497baaa1e150') in 0.0110776 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0