Browse Source

Initial Commit

Adam 3 weeks ago
commit
3f6fad9856
100 changed files with 293 additions and 0 deletions
  1. 75 0
      .gitignore
  2. 19 0
      ANIMAT.uproject
  3. 8 0
      Config/DefaultEditor.ini
  4. 2 0
      Config/DefaultEditorPerProjectUserSettings.ini
  5. 99 0
      Config/DefaultEngine.ini
  6. 3 0
      Config/DefaultGame.ini
  7. 87 0
      Config/DefaultInput.ini
  8. BIN
      Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
  9. BIN
      Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
  10. BIN
      Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
  11. BIN
      Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
  12. BIN
      Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
  13. BIN
      Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
  14. BIN
      Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
  15. BIN
      Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
  16. BIN
      Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
  17. BIN
      Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
  18. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
  19. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
  20. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
  21. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
  22. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
  23. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
  24. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
  25. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
  26. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
  27. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_RecoveryAdditive.uasset
  28. BIN
      Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
  29. BIN
      Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
  30. BIN
      Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
  31. BIN
      Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
  32. BIN
      Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
  33. BIN
      Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
  34. BIN
      Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
  35. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
  36. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
  37. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
  38. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
  39. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
  40. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
  41. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
  42. BIN
      Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
  43. BIN
      Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
  44. BIN
      Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
  45. BIN
      Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
  46. BIN
      Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
  47. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Back_Med_01.uasset
  48. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Hvy_01.uasset
  49. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_01.uasset
  50. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_02.uasset
  51. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_03.uasset
  52. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_04.uasset
  53. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_01.uasset
  54. BIN
      Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_02.uasset
  55. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
  56. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
  57. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
  58. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
  59. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
  60. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
  61. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
  62. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
  63. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
  64. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
  65. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
  66. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_RecoveryAdditive.uasset
  67. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
  68. BIN
      Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
  69. BIN
      Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
  70. BIN
      Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
  71. BIN
      Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
  72. BIN
      Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
  73. BIN
      Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
  74. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
  75. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
  76. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
  77. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
  78. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
  79. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
  80. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
  81. BIN
      Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
  82. BIN
      Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
  83. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
  84. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
  85. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
  86. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
  87. BIN
      Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
  88. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
  89. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
  90. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
  91. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
  92. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
  93. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
  94. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
  95. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
  96. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
  97. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
  98. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
  99. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
  100. BIN
      Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset

+ 75 - 0
.gitignore

@@ -0,0 +1,75 @@
+# Visual Studio 2015 user specific files
+.vs/
+
+# Compiled Object files
+*.slo
+*.lo
+*.o
+*.obj
+
+# Precompiled Headers
+*.gch
+*.pch
+
+# Compiled Dynamic libraries
+*.so
+*.dylib
+*.dll
+
+# Fortran module files
+*.mod
+
+# Compiled Static libraries
+*.lai
+*.la
+*.a
+*.lib
+
+# Executables
+*.exe
+*.out
+*.app
+*.ipa
+
+# These project files can be generated by the engine
+*.xcodeproj
+*.xcworkspace
+*.sln
+*.suo
+*.opensdf
+*.sdf
+*.VC.db
+*.VC.opendb
+.vsconfig
+
+# Precompiled Assets
+SourceArt/**/*.png
+SourceArt/**/*.tga
+
+# Binary Files
+Binaries/*
+Plugins/**/Binaries/*
+
+# Builds
+Build/*
+
+# Whitelist PakBlacklist-<BuildConfiguration>.txt files
+!Build/*/
+Build/*/**
+!Build/*/PakBlacklist*.txt
+
+# Don't ignore icon files in Build
+!Build/**/*.ico
+
+# Built data for maps
+*_BuiltData.uasset
+
+# Configuration files generated by the Editor
+Saved/*
+
+# Compiled source files for the engine to use
+Intermediate/*
+Plugins/**/Intermediate/*
+
+# Cache files for the editor to use
+DerivedDataCache/*

+ 19 - 0
ANIMAT.uproject

@@ -0,0 +1,19 @@
+{
+	"FileVersion": 3,
+	"EngineAssociation": "5.7",
+	"Category": "",
+	"Description": "",
+	"Plugins": [
+		{
+			"Name": "ModelingToolsEditorMode",
+			"Enabled": true,
+			"TargetAllowList": [
+				"Editor"
+			]
+		},
+		{
+			"Name": "GameplayStateTree",
+			"Enabled": true
+		}
+	]
+}

+ 8 - 0
Config/DefaultEditor.ini

@@ -0,0 +1,8 @@
+[UnrealEd.SimpleMap]
+SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
+
+[EditoronlyBP]
+bAllowClassAndBlueprintPinMatching=true
+bReplaceBlueprintWithClass= true
+bDontLoadBlueprintOutsideEditor= true
+bBlueprintIsNotBlueprintType= true

+ 2 - 0
Config/DefaultEditorPerProjectUserSettings.ini

@@ -0,0 +1,2 @@
+[ContentBrowser]
+ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP

+ 99 - 0
Config/DefaultEngine.ini

@@ -0,0 +1,99 @@
+[URL]
+GameName=ANIMAT
+
+[/Script/EngineSettings.GameMapsSettings]
+EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
+GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
+TransitionMap=
+bUseSplitscreen=True
+TwoPlayerSplitscreenLayout=Horizontal
+ThreePlayerSplitscreenLayout=FavorTop
+GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
+GlobalDefaultServerGameMode=None
+
+[/Script/Engine.RendererSettings]
+r.ReflectionMethod=1
+r.GenerateMeshDistanceFields=True
+r.DynamicGlobalIlluminationMethod=1
+r.Lumen.TraceMeshSDFs=0
+r.Shadow.Virtual.Enable=1
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
+r.AllowStaticLighting=False
+
+r.SkinCache.CompileShaders=True
+
+r.RayTracing=True
+
+r.RayTracing.RayTracingProxies.ProjectEnabled=True
+
+r.Substrate=True
+
+r.Substrate.ProjectGBufferFormat=0
+
+r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
+
+r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
+
+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+-D3D12TargetedShaderFormats=PCD3D_SM5
++D3D12TargetedShaderFormats=PCD3D_SM6
+-D3D11TargetedShaderFormats=PCD3D_SM5
++D3D11TargetedShaderFormats=PCD3D_SM5
+Compiler=Default
+AudioSampleRate=48000
+AudioCallbackBufferFrameSize=1024
+AudioNumBuffersToEnqueue=1
+AudioMaxChannels=0
+AudioNumSourceWorkers=4
+SpatializationPlugin=
+SourceDataOverridePlugin=
+ReverbPlugin=
+OcclusionPlugin=
+CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
+CacheSizeKB=65536
+MaxChunkSizeOverrideKB=0
+bResampleForDevice=False
+MaxSampleRate=48000.000000
+HighSampleRate=32000.000000
+MedSampleRate=24000.000000
+LowSampleRate=12000.000000
+MinSampleRate=8000.000000
+CompressionQualityModifier=1.000000
+AutoStreamingThreshold=0.000000
+SoundCueCookQualityIndex=-1
+
+[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+-TargetedRHIs=SF_VULKAN_SM5
++TargetedRHIs=SF_VULKAN_SM6
+
+[/Script/MacTargetPlatform.MacTargetSettings]
+-TargetedRHIs=SF_METAL_SM5
++TargetedRHIs=SF_METAL_SM6
+
+[/Script/HardwareTargeting.HardwareTargetingSettings]
+TargetedHardwareClass=Desktop
+AppliedTargetedHardwareClass=Desktop
+DefaultGraphicsPerformance=Maximum
+AppliedDefaultGraphicsPerformance=Maximum
+
+[/Script/Engine.Engine]
++ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ANIMAT")
++ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ANIMAT")
+
+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
+bEnablePlugin=True
+bAllowNetworkConnection=True
+SecurityToken=6D6142324B36BA895B119A9F856B8001
+bIncludeInShipping=False
+bAllowExternalStartInShipping=False
+bCompileAFSProject=False
+bUseCompression=False
+bLogFiles=False
+bReportStats=False
+ConnectionType=USBOnly
+bUseManualIPAddress=False
+ManualIPAddress=
+

+ 3 - 0
Config/DefaultGame.ini

@@ -0,0 +1,3 @@
+[/Script/EngineSettings.GeneralProjectSettings]
+ProjectID=A4C5CEF445056BD453E8339A09397F79
+ProjectName=Third Person BP Game Template

+ 87 - 0
Config/DefaultInput.ini

@@ -0,0 +1,87 @@
+
+
+[/Script/Engine.InputSettings]
+-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+bAltEnterTogglesFullscreen=True
+bF11TogglesFullscreen=True
+bUseMouseForTouch=False
+bEnableMouseSmoothing=True
+bEnableFOVScaling=True
+bCaptureMouseOnLaunch=True
+bEnableLegacyInputScales=True
+bEnableMotionControls=True
+bFilterInputByPlatformUser=False
+bShouldFlushPressedKeysOnViewportFocusLost=True
+bAlwaysShowTouchInterface=False
+bShowConsoleOnFourFingerTap=True
+bEnableGestureRecognizer=False
+bUseAutocorrect=False
+DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
+DefaultViewportMouseLockMode=LockOnCapture
+FOVScale=0.011110
+DoubleClickTime=0.200000
+DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
+DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
+DefaultTouchInterface=None
+-ConsoleKeys=Tilde
++ConsoleKeys=Tilde
+

BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset


BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset


BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset


BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset


BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset


BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_RecoveryAdditive.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Back_Med_01.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Hvy_01.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_01.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_02.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_03.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_04.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_01.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_02.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_RecoveryAdditive.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset


BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset


Some files were not shown because too many files changed in this diff