const id = "PM_EVENT_SET_PP_STATE"; const groups = ["Platformer+", "Player Fields"]; const name = "Set Platformer+ State"; const fields = [ { key: "state", label: "Select Player State to Set (this feature is still experimental)", type: "select", defaultValue: "0", options: [ ["0", "Falling"], ["3", "Grounded"], ["6", "Jumping"], ["9", "Dashing"], ["12", "On a Ladder"], ["15", "On a Wall"], ["18", "Knockback"], ["20", "Blank"], ], }, { key: "field", defaultValue: "que_state", }, ]; const compile = (input, helpers) => { const { _addComment, _addNL, _setConstMemInt16, _setMemInt16ToVariable } = helpers; _addComment("Set Platformer Plus State"); _setConstMemInt16(input.field, input.state); _addNL(); }; module.exports = { id, name, groups, fields, compile, allowedBeforeInitFade: true, };