GameManager.cs 8.4 KB

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  1. using System.Collections;
  2. using TMPro;
  3. using Unity.PlasticSCM.Editor.WebApi;
  4. using UnityEditor.UI;
  5. using UnityEngine;
  6. using UnityEngine.Rendering;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.UI;
  9. public class GameManager : MonoBehaviour
  10. {
  11. public enum GameState
  12. {
  13. InMainMenu,
  14. Paused,
  15. Playing,
  16. GameOver,
  17. Won
  18. }
  19. //private PlayerData playerData;
  20. //private SaveManager saveManager;
  21. public static GameManager gameManagerInstance { get; private set; }
  22. [SerializeField] AudioSource audioSource;
  23. [SerializeField] int currentOrbCounter;
  24. [SerializeField] int maximumOrbs;
  25. public GenerateOrbs generator;
  26. public TMP_InputField userSeed;
  27. public int seed;
  28. [SerializeField] TextMeshProUGUI orbCounterText;
  29. private float initialTime;
  30. [SerializeField] float timeUntilNightfall;
  31. [SerializeField] TextMeshProUGUI timerText;
  32. public bool bHasTimerStarted;
  33. [SerializeField] GameObject player;
  34. [SerializeField] Transform playerTransform;
  35. public bool bHasPlayerLanded;
  36. public bool bIsGameStarted = false;
  37. [SerializeField] TimeChanger timeChanger;
  38. [SerializeField] GameObject pauseMenu;
  39. public GameState gameState = GameState.InMainMenu;
  40. private void Awake()
  41. {
  42. if(gameManagerInstance == null)
  43. {
  44. gameManagerInstance = this;
  45. initialTime = timeUntilNightfall;
  46. SceneManager.sceneLoaded += OnSceneLoaded;
  47. //saveManager = GetComponent<SaveManager>();
  48. //playerData = saveManager.LoadGame();
  49. /*if (playerData != null)
  50. {
  51. SetPlayerData();
  52. }
  53. else
  54. {
  55. playerData = new PlayerData();
  56. }*/
  57. DontDestroyOnLoad(gameObject);
  58. }
  59. else
  60. {
  61. Destroy(gameObject);
  62. }
  63. }
  64. private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  65. {
  66. if(scene.name == "MainMap")
  67. {
  68. bIsGameStarted = false;
  69. audioSource.mute = false;
  70. currentOrbCounter = 0;
  71. timeUntilNightfall = initialTime;
  72. playerTransform = GameObject.Find("Player").transform;
  73. player = GameObject.Find("Player");
  74. GameObject orbObject = GameObject.Find("Orb_Text");
  75. if (orbObject)
  76. {
  77. orbCounterText = orbObject.GetComponent<TextMeshProUGUI>();
  78. }
  79. GameObject skyManager = GameObject.Find("SkyboxManager");
  80. if (skyManager)
  81. {
  82. timeChanger = skyManager.GetComponent<TimeChanger>();
  83. }
  84. GameObject timerObject = GameObject.Find("Timer");
  85. if (timerObject)
  86. {
  87. timerText = timerObject.GetComponent<TextMeshProUGUI>();
  88. }
  89. pauseMenu = GameObject.Find("PauseMenu");
  90. if (pauseMenu)
  91. {
  92. pauseMenu.SetActive(false);
  93. }
  94. StartCoroutine(WaitAndSpawnOrbs());
  95. UpdateOrbUI();
  96. UpdateTimerUI();
  97. }
  98. else if(scene.name == "MainMenu")
  99. {
  100. if (audioSource.mute)
  101. {
  102. audioSource.mute = false;
  103. }
  104. currentOrbCounter = 0;
  105. timeUntilNightfall = initialTime;
  106. userSeed = GameObject.Find("SeedField").GetComponent<TMP_InputField>();
  107. }
  108. else if(scene.name == "VictoryScene")
  109. {
  110. audioSource.mute = true;
  111. currentOrbCounter = 0;
  112. timeUntilNightfall = initialTime;
  113. }
  114. else if(scene.name == "GameOverScene")
  115. {
  116. audioSource.mute = true;
  117. currentOrbCounter = 0;
  118. timeUntilNightfall = initialTime;
  119. }
  120. }
  121. IEnumerator WaitAndSpawnOrbs()
  122. {
  123. yield return null;
  124. yield return new WaitForFixedUpdate();
  125. generator = GetComponent<GenerateOrbs>();
  126. if (generator) generator.StartGenerating(playerTransform);
  127. }
  128. private void Update()
  129. {
  130. if (gameState == GameState.Playing && !bHasPlayerLanded)
  131. {
  132. if (playerTransform != null)
  133. {
  134. if (Physics.Raycast(playerTransform.position, Vector3.down, out RaycastHit hit, 2f))
  135. {
  136. if (hit.collider.CompareTag("Floor"))
  137. {
  138. bHasPlayerLanded = true;
  139. }
  140. }
  141. }
  142. }
  143. if (gameState == GameState.Playing && Input.GetKeyDown(KeyCode.Escape))
  144. {
  145. PauseGame();
  146. }
  147. if (gameState == GameState.Playing && bIsGameStarted)
  148. {
  149. HandleTimer();
  150. }
  151. }
  152. public void PauseGame()
  153. {
  154. if (pauseMenu != null)
  155. {
  156. pauseMenu.SetActive(true);
  157. }
  158. Time.timeScale = 0f;
  159. gameState = GameState.Paused;
  160. }
  161. public void ResumeGame()
  162. {
  163. if (pauseMenu != null)
  164. {
  165. pauseMenu.SetActive(false);
  166. }
  167. Time.timeScale = 1f;
  168. gameState = GameState.Playing;
  169. }
  170. public void QuitToMenu()
  171. {
  172. Time.timeScale = 1f;
  173. GoBackToMainMenu();
  174. }
  175. private void HandleTimer()
  176. {
  177. if(timeUntilNightfall > 0)
  178. {
  179. timeUntilNightfall -= Time.deltaTime;
  180. UpdateTimerUI();
  181. if (timeChanger)
  182. {
  183. float timeProgression = 1f - (timeUntilNightfall / initialTime);
  184. timeChanger.UpdateSkybox(timeProgression);
  185. }
  186. }
  187. else
  188. {
  189. timeUntilNightfall = 0;
  190. GameOver();
  191. }
  192. }
  193. private void UpdateTimerUI()
  194. {
  195. if (timerText)
  196. {
  197. int minutes = Mathf.FloorToInt(timeUntilNightfall / 60);
  198. int seconds = Mathf.FloorToInt(timeUntilNightfall % 60);
  199. timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
  200. }
  201. }
  202. public void IncreaseOrbCounter()
  203. {
  204. currentOrbCounter++;
  205. UpdateOrbUI();
  206. CheckAllOrbsCollected();
  207. }
  208. private void UpdateOrbUI()
  209. {
  210. if(orbCounterText != null)
  211. {
  212. orbCounterText.text = currentOrbCounter + "/" + maximumOrbs;
  213. }
  214. }
  215. private void CheckAllOrbsCollected()
  216. {
  217. if(currentOrbCounter >= maximumOrbs)
  218. {
  219. gameState = GameState.Won;
  220. SceneManager.LoadScene("VictoryScene");
  221. }
  222. }
  223. private void GameOver()
  224. {
  225. gameState = GameState.GameOver;
  226. SceneManager.LoadScene("GameOverScene");
  227. }
  228. public void StartGame()
  229. {
  230. gameState = GameState.Playing;
  231. bHasPlayerLanded = false;
  232. if (userSeed != null)
  233. {
  234. //PlayerData playerData = new PlayerData();
  235. if (!int.TryParse(userSeed.text, out int number))
  236. {
  237. System.Random randomSeed = new System.Random();
  238. seed = randomSeed.Next();
  239. }
  240. else
  241. {
  242. seed = number;
  243. }
  244. }
  245. else
  246. {
  247. System.Random randomSeed = new System.Random();
  248. seed = randomSeed.Next();
  249. }
  250. //saveManager.SaveGame(playerData);
  251. SceneManager.LoadScene("MainMap");
  252. }
  253. public void GoBackToMainMenu()
  254. {
  255. gameState = GameState.InMainMenu;
  256. SceneManager.LoadScene("MainMenu");
  257. }
  258. public int GetMaximumOrbs()
  259. {
  260. return maximumOrbs;
  261. }
  262. /* public void LoadGame()
  263. {
  264. PlayerData playerData = saveManager.LoadGame();
  265. if(playerData != null)
  266. {
  267. SceneManager.LoadScene("MainMap");
  268. }
  269. else
  270. {
  271. Debug.LogError("No save found");
  272. }
  273. }*/
  274. /* void GetPlayerData()
  275. {
  276. if(player != null)
  277. {
  278. playerData.playerPosition = player.transform.position;
  279. }
  280. playerData.numberOfOrbsCollected = currentOrbCounter;
  281. //playerData.orbs = generator.orbs;
  282. }*/
  283. /* void SetPlayerData()
  284. {
  285. if(playerData.playerPosition != Vector3.zero && player != null)
  286. {
  287. player.transform.position = playerData.playerPosition;
  288. }
  289. currentOrbCounter = playerData.numberOfOrbsCollected;
  290. UpdateOrbUI();
  291. }*/
  292. /* public void SaveData()
  293. {
  294. GetPlayerData();
  295. saveManager.SaveGame(playerData);
  296. }*/
  297. }