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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerController : MonoBehaviour
- {
- public Animator playerAnimator;
- public Rigidbody playerRigidbody;
- public float walkSpeed, walkBackwardSpeed, oldWalkSpeed, runSpeed, rotateSpeed;
- public float jumpHeight;
- public bool isWalking;
- public bool hasJumped;
- public Transform playerTransform;
- private void FixedUpdate()
- {
- if (Input.GetKey(KeyCode.W))
- {
- playerRigidbody.linearVelocity = transform.forward * walkSpeed * Time.deltaTime;
- }
- if (Input.GetKey(KeyCode.S))
- {
- playerRigidbody.linearVelocity = -transform.forward * walkBackwardSpeed * Time.deltaTime;
- }
- }
- private void Update()
- {
- if(Input.GetKeyDown(KeyCode.W))
- {
- playerAnimator.SetTrigger("F_Walk");
- playerAnimator.ResetTrigger("Idle");
- isWalking = true;
- }
- if (Input.GetKeyUp(KeyCode.W))
- {
- playerAnimator.ResetTrigger("F_Walk");
- playerAnimator.SetTrigger("Idle");
- isWalking = false;
- }
- if (Input.GetKeyDown(KeyCode.S))
- {
- playerAnimator.SetTrigger("B_Walk");
- playerAnimator.ResetTrigger("Idle");
- }
- if (Input.GetKeyUp(KeyCode.S))
- {
- playerAnimator.ResetTrigger("B_Walk");
- playerAnimator.SetTrigger("Idle");
- }
- if (Input.GetKey(KeyCode.A))
- {
- playerTransform.Rotate(0, -rotateSpeed * Time.deltaTime, 0);
- }
- if(Input.GetKey(KeyCode.D))
- {
- playerTransform.Rotate(0, rotateSpeed * Time.deltaTime, 0);
- }
- if (isWalking == true)
- {
- if (Input.GetKeyDown(KeyCode.LeftShift))
- {
- walkSpeed = walkSpeed + runSpeed;
- playerAnimator.SetTrigger("Run");
- playerAnimator.ResetTrigger("F_Walk");
- }
- if (Input.GetKeyUp(KeyCode.LeftShift))
- {
- walkSpeed = oldWalkSpeed;
- playerAnimator.ResetTrigger("Run");
- playerAnimator.SetTrigger("F_Walk");
- }
- }
- }
- }
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