| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- using System;
- using UnityEngine;
- public class PlayerController : MonoBehaviour
- {
- public Rigidbody rb;
- public float walkSpeed = 5f;
- public float runSpeed = 10f;
- public float rotateSpeed = 100f;
- public float jumpForce = 5f;
- public float stamina = 100f;
- public float drainRate = 20f;
- public bool bIsSprinting;
- public bool bCanSprint;
- private float currentSpeed;
- //private bool isGrounded;
- private Vector2 input;
- void Update()
- {
- input.x = Input.GetAxis("Horizontal");
- input.y = Input.GetAxis("Vertical");
- bIsSprinting = Input.GetKey(KeyCode.LeftShift) && input.y > 0 && bCanSprint;
- currentSpeed = bIsSprinting ? runSpeed : walkSpeed;
- if (bIsSprinting)
- {
- stamina -= drainRate * Time.deltaTime;
- }
-
- /*if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
- {
- rb.linearVelocity = new Vector3(rb.linearVelocity.x, 0f, rb.linearVelocity.z);
- rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
- isGrounded = false;
- }*/
- }
- private void FixedUpdate()
- {
- Vector3 moveDirection = transform.forward * input.y * currentSpeed;
- rb.linearVelocity = new Vector3(moveDirection.x, rb.linearVelocity.y, moveDirection.z);
- float rotation = input.x * rotateSpeed * Time.fixedDeltaTime;
- transform.Rotate(0, rotation, 0);
- }
- /* private void OnCollisionStay(Collision collision)
- {
- foreach (ContactPoint contact in collision.contacts)
- {
- if (contact.normal.y > 0.7f)
- {
- //isGrounded = true;
- return;
- }
- }
- }*/
- //private void OnCollisionExit(Collision collision) => isGrounded = false;
- }
|