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- using UnityEngine;
- using System.Threading;
- using System;
- using System.Collections.Generic;
- using System.Net.Http.Headers;
- public class MapGenerator : MonoBehaviour
- {
- public enum DrawMode {NoiseMap, ColorMap, Mesh};
- public DrawMode drawMode;
- public const int mapChunkSize = 241;
- [Range(0,6)]
- public int levelOfDetail;
- public float noiseScale;
- public int octaves;
- [Range(0, 1)]
- public float persistance;
- public float lacunarity;
- public int seed;
- public Vector2 offset;
- public float meshHeightMultiplier;
- public AnimationCurve meshHeightCurve;
- public bool autoUpdate;
- public TerrainType[] regions;
- Queue<MapThreadInfo<MapData>> mapDataThreadInfoQueue = new Queue<MapThreadInfo<MapData>>();
- Queue<MapThreadInfo<MeshData>> meshDataThreadInfoQueue = new Queue<MapThreadInfo<MeshData>>();
- public void DrawMapInEditor()
- {
- MapData mapData = GenerateMapData();
- MapDisplay display = FindFirstObjectByType<MapDisplay>();
- if (drawMode == DrawMode.NoiseMap)
- {
- display.DrawTexture(TextureGenerator.TextureFromHeightMap(mapData.heightMap));
- }
- else if (drawMode == DrawMode.ColorMap)
- {
- display.DrawTexture(TextureGenerator.TextureFromColorMap(mapData.colorMap, mapChunkSize, mapChunkSize));
- }
- else if (drawMode == DrawMode.Mesh)
- {
- display.DrawMesh(MeshGenerator.GenerateTerrainMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, levelOfDetail), TextureGenerator.TextureFromColorMap(mapData.colorMap, mapChunkSize, mapChunkSize));
- }
- }
- public void RequestMapData(Action<MapData> callback)
- {
- ThreadStart threadStart = delegate
- {
- MapDataThread(callback);
- };
- new Thread(threadStart).Start();
- }
- void MapDataThread(Action<MapData> callback)
- {
- MapData mapData = GenerateMapData();
- lock (mapDataThreadInfoQueue)
- {
- mapDataThreadInfoQueue.Enqueue(new MapThreadInfo<MapData>(callback, mapData));
- }
- }
- public void RequestMeshData(MapData mapData, Action<MeshData> callback)
- {
- ThreadStart threadStart = delegate {
- MeshDataThread(mapData, callback);
- };
- new Thread(threadStart).Start();
- }
- void MeshDataThread(MapData mapData, Action<MeshData> callback)
- {
- MeshData meshData = MeshGenerator.GenerateTerrainMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, levelOfDetail);
- lock (meshDataThreadInfoQueue)
- {
- meshDataThreadInfoQueue.Enqueue(new MapThreadInfo<MeshData>(callback, meshData));
- }
- }
- private void Update()
- {
- if(mapDataThreadInfoQueue.Count > 0)
- {
- for(int i = 0; i < mapDataThreadInfoQueue.Count; i++)
- {
- MapThreadInfo<MapData> threadInfo = mapDataThreadInfoQueue.Dequeue();
- threadInfo.callback(threadInfo.parameter);
- }
- }
- if (meshDataThreadInfoQueue.Count > 0) {
- for(int i = 0; i < meshDataThreadInfoQueue.Count; i++)
- {
- MapThreadInfo<MeshData> threadInfo = meshDataThreadInfoQueue.Dequeue();
- threadInfo.callback(threadInfo.parameter);
- }
- }
- }
- MapData GenerateMapData()
- {
- float[,] noiseMap = Noise.GenerateNoiseMap(mapChunkSize, mapChunkSize, seed, noiseScale, octaves, persistance, lacunarity, offset);
- Color[] colorMap = new Color[mapChunkSize * mapChunkSize];
- for (int y = 0; y < mapChunkSize; y++)
- {
- for (int x = 0; x < mapChunkSize; x++)
- {
- float currentHeight = noiseMap[x, y];
- for(int i = 0; i < regions.Length; i++)
- {
- if(currentHeight <= regions[i].height)
- {
- colorMap[y * mapChunkSize + x] = regions[i].color;
- break;
- }
- }
- }
- }
- return new MapData(noiseMap, colorMap);
- }
- private void OnValidate()
- {
- if(lacunarity < 1)
- {
- lacunarity = 1;
- }
- if(octaves < 0)
- {
- octaves = 0;
- }
- }
- struct MapThreadInfo<T>
- {
- public readonly Action<T> callback;
- public readonly T parameter;
- public MapThreadInfo(Action<T> callback, T parameter)
- {
- this.callback = callback;
- this.parameter = parameter;
- }
- }
- }
- [System.Serializable]
- public struct TerrainType
- {
- public string name;
- public float height;
- public Color color;
- }
- public struct MapData
- {
- public readonly float[,] heightMap;
- public readonly Color[] colorMap;
- public MapData(float[,] heightMap, Color[] colorMap)
- {
- this.heightMap = heightMap;
- this.colorMap = colorMap;
- }
- }
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