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- using UnityEngine;
- public static class TextureGenerator
- {
- public static Texture2D TextureFromColorMap(Color[] colorMap, int width, int height)
- {
- Texture2D texture = new Texture2D(width, height);
- texture.filterMode = FilterMode.Point;
- texture.wrapMode = TextureWrapMode.Clamp;
- texture.SetPixels(colorMap);
- texture.Apply();
- return texture;
- }
- public static Texture2D TextureFromHeightMap(float[,] heightMap)
- {
- int width = heightMap.GetLength(0);
- int height = heightMap.GetLength(1);
- Texture2D texture = new Texture2D(width, height);
- Color[] colorMap = new Color[width * height];
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- colorMap[y * width + x] = Color.Lerp(Color.black, Color.white, heightMap[x, y]);
- }
- }
- return TextureFromColorMap(colorMap, width, height);
- }
- }
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