PlayerData.cs 231 B

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  1. using UnityEngine;
  2. [System.Serializable]
  3. public class PlayerData
  4. {
  5. public Vector3 playerPosition;
  6. public int numberOfOrbsCollected;
  7. //public float playerRotation;
  8. public int seed;
  9. //public GameObject[] orbs;
  10. }