MainMenu.cs 1.2 KB

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  1. using UnityEditor;
  2. using UnityEditor.UI;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class MainMenu : MonoBehaviour
  6. {
  7. GameObject settingsMenu;
  8. GameObject mainMenu;
  9. private void Start()
  10. {
  11. settingsMenu = GameObject.Find("SettingsCanvas");
  12. mainMenu = GameObject.Find("MainMenuCanvas");
  13. if(settingsMenu && mainMenu)
  14. {
  15. mainMenu.SetActive(true);
  16. settingsMenu.SetActive(false);
  17. }
  18. }
  19. public void QuitGame()
  20. {
  21. Application.Quit();
  22. }
  23. public void GoToSettingsMenu()
  24. {
  25. mainMenu.SetActive(false);
  26. settingsMenu.SetActive(true);
  27. }
  28. public void GetBackToMainMenuFromSettingsMenu()
  29. {
  30. settingsMenu.SetActive(false);
  31. mainMenu.SetActive(true);
  32. }
  33. public void NewGame()
  34. {
  35. GameManager.gameManagerInstance.StartGame();
  36. }
  37. public void LoadGame()
  38. {
  39. Debug.Log("Sorry, this functionality is not available. So sad!");
  40. //GameManager.gameManagerInstance.LoadGame();
  41. }
  42. public void GoToMainMenuFromInGameScreen()
  43. {
  44. GameManager.gameManagerInstance.GoBackToMainMenu();
  45. }
  46. }