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- using System.Collections;
- using System.Runtime.CompilerServices;
- using TMPro;
- using UnityEngine;
- using UnityEngine.UI;
- public class LoadingScreen : MonoBehaviour
- {
- [SerializeField] GameObject loadingScreen;
- [SerializeField] TextMeshProUGUI wiseQuote;
- private bool bIsUILogicSet = false;
- [SerializeField] Slider progressBar;
- [SerializeField] GameObject startPlayingButton;
- [SerializeField] string[] wiseQuotes;
- private bool bIsTimerOver = false;
- private void Awake()
- {
- //loadingScreen = GameObject.Find("LoadingScreen");
- if (startPlayingButton)
- {
- startPlayingButton.SetActive(false);
- }
- if (loadingScreen)
- {
- loadingScreen.SetActive(true);
- }
- StartCoroutine(StartTimer(5f));
- wiseQuote.text = wiseQuotes[Random.Range(0, wiseQuotes.Length)];
- }
- IEnumerator StartTimer(float duration)
- {
- float timer = 0f;
- progressBar.maxValue = duration;
- while(timer < duration)
- {
- timer += Time.deltaTime;
- progressBar.value = timer;
- yield return null;
- }
- progressBar.value = duration;
- bIsTimerOver = true;
- }
- private void Update()
- {
- if (GameManager.gameManagerInstance.bHasPlayerLanded && !bIsUILogicSet && bIsTimerOver)
- {
- startPlayingButton.SetActive(true);
- bIsUILogicSet = true;
- }
- }
- public void OnStartButtonClick()
- {
- loadingScreen.SetActive(false);
- GameManager.gameManagerInstance.bIsGameStarted = true;
- }
- }
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